Showing posts with label rough and tumble. Show all posts
Showing posts with label rough and tumble. Show all posts

Monday, March 24, 2025

Sonic the Hedgehog (IDW): Issue 77



Sonic the Hedgehog (IDW): Issue 77
Original Publication Date: March 19th, 2025
 
Issue 76 of IDW's "Sonic the Hedgehog" comic was devoted to sorting the large cast of characters off into new formations and sending them off on some stand-alone adventures. After the exhaustingly drawn-out "Clean Sweepstakes" arc took up most of 2024, I was really looking forward to some episodic adventures around Sonic's world. Part of me wondered if Ian Flynn wasn't recycling some of the general structural ideas he intended to use, all those years ago, in the aftermath of Archie's Shattered World Crisis storyline. The "Scattered Pieces" arc seems to have a similar objective to that unrealized story: A way to touch base on all the characters after some massive world-changing events and to cut loose and have a little fun. That's what I was hoping for from this one anyway, so let's see if I was horribly disappointed. 

Part two of "Scattered Pieces" follows Sonic as he goes off with the Chaotix. Determined to find Clutch and make him pay for his actions during the Clean Sweepstakes, the quartet decides to race over to White Park Chateau, the ski resort the crime-boss-turned-businessman-turned-crime-boss used to call home during his semi-legitimate days. The good guys find the building in surprisingly good condition, despite it being seemingly abandoned. Not so. Rough and Tumble now declare themselves the operator of the resort, using its robotic employees as their physical enforcers. After the required amount fighting and bantering, Sonic demands to know what the hell is going on. It turns out Clutch has signed over his operations to Rough and Tumble, considering himself a thoroughly defeated old man at this point. Sonic and the Chaotix listen to his sob story and try to decide if the notoriously untrustworthy possum can be believed this time. 


Issue 77 of "Sonic" has a good cover. Adam Bryce Thompson drew a very cool image of Sonic and the Chaotix being detectives. Sonic is swinging a flashlight around a dark and dusty room, as he investigates alongside Vector and Espio. Lurking behind them is an ominous, rather skull-like Caterkiller with two shadowy figures atop it. Only Charmy seems to notice the intruder and he's properly shaking in his cute little sneakers. Judging from the silhouettes of the figures perched on the machine, it's not too hard to guess who they'll turn out to be. Either way, it's an evocative cover that promises some lightly spooky, Scooby-Doo-ian atmosphere in this issue. The issue somewhat fulfils that promise. The cool undead Caterkiller is nowhere to be seen but, in its first few pages, "Scattered Pieces: Part Two" does feature Charmy getting spooked by shadowy images in the window of the resort and Sonic rushing around, wondering what is going on with the strangely empty place now. If this had been an issue if Sonic and friends snooping as usual around a "Cold Prey"-style creepy ski lodge, I would have dug that. 

Unfortunately, the issue tosses away that idea very quickly. Not long after stepping inside, the typically ridiculous Rough and Tumble make themselves known in typically ridiculous fashion. After that, things start to get goofy very quickly. The action scene that follows is mostly played for laughs. Charmy is distracted by a board game. Espio and Sonic discuss the merits of mid-melee banter. Vector chews up a wooden queue pole and spits it back out like bullets. All the while, Rough and Tumble insists that the attacking heroes don't ruin their fancy new clothes. Do you find any of that amusing? Playing out in animation, maybe such a sequence might have come off as nicely manic and silly. In the page, it feels a bit stiff. Only a panel where Sonic is nearly decapitated by a tossed roulette wheel managed to make this old grump crack a brief smirk. 


Most of my disappointment with this issue is, I'll admit, totally based on it not following the altogether ooky vibes of the cover and the first few pages. Ya know, I get promised some old dark house antics and the issue takes a hard turn into wacky slapstick instead, it's really going to sour my grapes. If I try to put that very Zack-specific grievance aside, I think I'd still be disappointed with this issue. Over the five years IDW has been publishing "Sonic" books, Rough and Tumble have been around since almost the beginning. In that time, I've never had many strong feelings one way or another about the buffoonish skunk enforcers. They show up whenever the book needs some dumb muscle, filling a similar role to Bark and Bean in the Archie books. They are fundamentally static characters, always destined to remain idiots that are more butts of the joke than actual threats. 

It seems like they've been showing up a lot lately though, doesn't it? The end of the "Clean Sweepstakes" story arc suggested the skunks might try and go straight. That they might actually grow and change a little as characters. Issue 77 backtracks on that immediately. Rough and Tumble return to being rhyming, dim-witted and easily defeated baddies. They exist more for comic relief than to actually move the story forward here. Frankly, I'm kind of bored of them now. Mostly because these two have exactly one joke, which is that they are dumb-dumbs who are always extremely dumb. Maybe it's time for Sonic and friends to have some new brainless mercenaries to smack around. Or, at least, it's time for Rough and Tumble to perhaps get a second joke...


Clearly Ian Flynn does not agree with that assessment, in the sense the book needs some fresh antagonists. After Clutch was the main antagonist for most of the comic last year, he's back in this issue. Not that the possum crime boss does much antagonizing in this issue. What he does instead can be more accurately described as whining. He sits down, feels sorry for himself, swills some non-alcoholic purple drank, and assures Sonic and the Chaotix that he is no threat to them now. That what little remains of his empire is entirely automated at this point and that he has been beaten back down to zero. The suggestion that Clutch is now working for Rough and Tumble is meant to show how utterly pathetic he's current situation is. Weirdly, Sonic and the Chaotix take the bad guy at his word, accepting a deed of employment to the skunks as the sole piece of evidence that what he says is true. They accept that Eggman let the guy slip away and that the ever-scheming Clutch has no villainous plans in mind at all anymore.

It is, simply put, not very exciting to read. The previous issue was characterized by a long sequence in which the Diamond Cutters got in a circle and talked out all their interpersonal strife. It felt weirdly like sitting in on a group therapy session, everybody hugging out their problems without the story being allowed to move forward much. This issue feels a little bit like Flynn is doing the same thing with Clutch. Except, it should be obvious, that the villain is lying. Or, at least, telling a very selective version of the truth. I've noted before that the way the Restoration is always willing to forgive and forget the bad guys they go up against felt weird and unnatural. I know the villains must run away and live to fight another day because this is a comic book and you've got to keep the bad guys around for future use. However, I wish Flynn could find a way to make it feel more organic than this. Clutch says he's not up to anything and tells the Chaotix to walk into this warehouse if his if they don't believe him. It would seem they intend to do exactly that. I don't know, man. I feel like there had to be a more interesting way to get us to that point. 
















It's going somewhere because obviously it is going somewhere. The comic wouldn't have Clutch appear again only for him to say he's a big loser now who poses no threat to anyone. The final pages reveal that Eggman has got a new mind-controlling gizmo and Clutch is his first test subject. How this device works and how totally it controls people remains to be seen. How this development will be different from a Roboticizer or a Metal Virus, I guess we have to wait and see. I've said before that, throughout IDW's run, there have been a few times when the comic felt a little directionless. As if Flynn was out of ideas. I feel like we are back in another one of lulls right now. Rather than take a breather with a relaxed set of stand-alone stories, we are merely waiting around for stuff to start happening again. 

You know, I really want to see what Silver and Blaze are up to. How Belle is exploring the world. Hell, Lanolin and Jewel trying some urban planning would be an improvement over this nothing of an issue. Any of those scenarios would flesh out the world, show us how this universe works a little more clearly, rather than merely point out that the people we know are out there already are still out there and they up to stuff. Adam Bryce Thompson's pencils are excellent, like always. Leonardo Ito De Oliveira's colors also do a good job of establishing the mood of the ski lodge early on. There's simply not very much else going on here though, in afraid to report. Maybe next month will be better. [5/10]


Wednesday, December 18, 2024

Sonic the Hedgehog (IDW): Issue 75



Sonic the Hedgehog (IDW): Issue 75
Publication Date: December 18th, 2024

As 2024 comes to a close, and the “Sonic” franchise hits another big milestone with the release of its third theatrical big budget movie, a much smaller part of the multi-media franchise has another reason to celebrate. The IDW “Sonic the Hedgehog” comic has reached 75 issues, being in publication for over six years. Once you factor in the various mini-series and one-shots, IDW has definitely published over a hundred “Sonic” related comic books. That’s no small feat for a licensed comic book in this day and age, when the non-DC/Marvel publishers can easily go under and books can get unceremoniously canned for whatever reason. In other words: Assuming there are no massive fuck-ups on IDW’s behalf, or the entire American comic industry goes kaput, the “new” “Sonic” comic is well on its way to being as much of a long-runner as the old “Sonic” comic. I can certainly complain about how IDW’s comic still doesn’t seem as fleshed-out or expansive as Archie’s universe did by this point… By now, however, I’m willing to chalk this opinion up to me being old. The kids who are growing up with IDW “Sonic” probably consider this series as beloved and compelling as I did with the nineties comics at that age. 

Issue 75 is also the much long await – by me anyway – conclusion to the Clean Sweepstakes story arc, playing out over a double-length issue. Deep within the heart of Clutch’s air ship, Tails, Amy, Belle, the Chaotix and a few other people attempt to escape the engine room as the entire vessel is on the verge of exploding. Sonic races to the deck of the ship to face Clutch one on one, soon being joined by Surge, Kit, and another unexpected ally. The Babylon Rogues lead an impromptu rescue mission to prevent the massive ship from crashing right into Central City and killing untold numbers of people. The Diamond Cutters, meanwhile, realize that “Duo the Cat” is actually the shapeshifter Mimic, Lanolin finally putting aside her differences with Tangle and Whisper. It all wraps up in a giant fireball at Restoration HQ. 


Issue 75 starts with a decent idea. The self destruct sequence on the air ship has been started. This means all of the heroes aboard the boat have an ever-shrinking window to escape before it explodes. That’s a good way to keep the suspense high in the final leg of a storyline. Unfortunately, Evan Stanley does not stop there. This is a flying ship after all, meaning it’s plummeting towards the city. Before the issue is over, the flying race-track also begins to fall out of the sky. In the last third, the focus turns towards Sonic and Jet racing to get as many people out of Restoration HQ as they can before it also blows up. In other words, issue 75 begins with the characters on one deadline before continuously adding several more. It plays like a desperate attempt to keep the intensity rising. 

What it mostly ends up doing is making this comic book feel like it’ll never end. Typically speaking, a dramatic countdown to a big-ass explosion marks the story heading towards its most exciting moment. That’s what it meant in “Alien,” for one prominent example. However, this comic book repeatedly trying to outdo itself mostly means the story feels like it has about three different climaxes. Sonic, Surge, and Kit have a big fight with Clutch aboard the deck of the ship. Would that be where you’d expect this story to end? Instead, the threat of the air ship crashing and exploding takes precedence. Surely, that would represent the end of this particular plot? What’s more exciting than a big-ass thing going up in a big-ass explosion? Instead, the focus then shifts towards the rescue mission of all the Restoration staff, which hits a few snags of its own. 


Maybe Stanley giving this issue multiple logical end points before moving on to another is because issue 75 isn’t only the conclusion to the Clean Sweepstakes arc. In a lot of ways, this installment feels like the writer trying to put as many plot points to rest as possible. After what feels like far too long, “Duo the Cat” is finally discovered to be Mimic. Before we’re done, Evan also has Belle repair her little MotoBug friend. I have the creeping feeling that editorial demands this storyline get stretched out to conclude in the anniversary issue. At the same time, I feel the same force demanding this one feature some big reveals, hence the above events. Obviously, in order to cram all this shit into one comic book, it means Stanley resorts to her worst habit as a writer: Having far too many characters involved in far too many situations, constantly cutting back and forth between them as much as possible. It does not make for the most organized feeling read. 

What further causes issue 75 to feel double-stuffed is that the comic isn’t only resolving multiple plot points across a story that keeps barreling towards bigger pyrotechnics. It also shoves in a few twists and teasers. Eggman inserts himself into this story, after being absent since the first part, in an extremely gimmicky fashion. Yeah, turns out the hovercraft he built Sonic is a fucking Transformer and this was all part of a long con to get back at Clutch. Meanwhile, Surge and Jet both separately promise to Sonic that they’ll resolve their rivalry at some unspoken future date. This occurs after Surge deploys a big special move of her own. Because that’s exactly what this storyline needed: More characters and more superpowers. It’s almost impressive that this particular arc has managed to feel both far too long and not nearly long enough. It’s dragged on for multiple issues while also shoving in one event and reveal after another, none of them feeling properly fleshed out.


At least it has an ending though. As much as the structure and pacing of this issue bugs me, at least we won’t have to deal with a few stupid plot points anymore. First off, all that convoluted Phantom Rider business and the corresponding race is finally, thankfully done for. This issue also puts the extremely dumb Duo the Cat storyline to bed. Not that the Diamond Cutters finally figure out the very obvious deception at play here. “Duo” forgot to turn off his cell phone and Clutch refers to him as “Mimic” in front of everyone, blowing his cover. This sequence also involves Lanolin realizing that she’s been acting like a bitch and apologizing. Whisper apologizes too, though I’m not really sure why she felt the need to. In fact, this comic has Surge and Jet both coming to agreements of sorts with Sonic. Somehow, time is also found her to have the Hippy Orangutan Mechanic be nice to Belle and presumably settle any tension between them. As if Stanley is desperate to have the fandom stop hating these characters that they’ve been trashing lately. (Okay, I don’t know if anyone else but me dislikes “Chief Mechanic” that much but, still, the point stands.) 

The end of the issue also seems to see Rough and Tumble joining the Restoration, or at least promising to be less evil in the future. If Stanley was going out of her way to provide some sort of redemptive moments for characters that have behaved badly, she does not extend that gesture to two other characters. No, Mimic remains as incapable of redemption as possible. Clutch, meanwhile, is painted as more of a bastard than before. He somehow proves to be a physical threat to Sonic and Surge, at least via implementing firearms of varying size. He also references having killed other heroes in the past. IDW has constantly emphasized the idea that nobody is beyond rehabilitation in Sonic’s eyes, to the point that he’s allowed Eggman to escape capture in the past. Surge and Kit are clearly working their way towards heel-face turns too, though they aren’t quite there yet. However, it seems that Stanley considers professional assassins and businessmen/mob bosses particularly beyond redemption. She wants you to know that these two son of bitches are too ruthless to ever change their ways.  












That these two villains are utterly unforgivable does feed into what is, I think, the moral of this particular issue. Jet and the Babylon Rogues don’t move the falling air ship single-handedly. They direct a bunch of citizens to pitch in, using their own flying vehicles to pull the ship out of the path of the city. There is an extremely awkward line of dialogue, where Nite declares “Power to the people!” This goes hand-in-hand with the final sequence, of Jet rushing into the burning base to rescue whoever he can. The obvious idea is, anyone that is willing to help other people can be a force for good. That means the average person can be “powerful” and a former scoundrel can turn over a new leaf. It’s a nice idea and all but feels somewhat shoved into an already overstuffed issue.

Let’s go back to Surge for a minute. Her progression, from villain with a grudge who wants to see the whole world burn to someone realizing it’s possible for them to be loved, has been the brightest spot among all the racing and double-crossing. The payoff to that particular arc ostensibly occurs when Surge helps beat the shit out of Clutch, after announcing that she’s quitting. She’s no longer going to let assholes talk her into doing stuff that’s against her heart, the same conclusion she came to after Starline bit the dust. However, Surge awkwardly exits the story after that incident and she’s not even the one who takes Clutch out. Instead, it seems as if Jet gets the moment that logically should be her’s. He puts aside his own petty goals – of beating Sonic in a race – for the greater good. He leads the charge to redirect the falling, about-to-explode cruiser from above the city. Sonic appeals to his ego and goads him into helping save everyone in the Restoration. In other words: Jet stops acting selfishly and starts doing the right thing because it’s the right thing to do. It feels like that’s the direction Surge should have been going in, instead of limping away half-way through the issue. 



With all the talk of explosions, murder, and possible death, issue 75 strikes me as mostly a fairly grim one. Perhaps Stanley was aware of this too. To counter that, several scenes of wacky comedy is inserted throughout. Rough and Tumble realize they’ve been staying inside a cage that was already unlocked. Sonic splays against the windshield of the air ship. Clutch’s security team insists they are on their break when called to action before abruptly quitting. None of these moments made me chuckle. In fact, they struck me as feeling extremely out-of-place. When things are as intense as they are in this issue, wacky slapstick and jokes about the big dumb guys being dumb do not feel especially needed.  

It’s a frustrating end to what has been a frustrating storyline. Min Ko Him’s art is good, with lots of flowing action scenes and expressive faces. You can tell he really loved to draw that giant robot that randomly appears for a few pages. He also includes what I assume are more fan-made O.C.s in various crowd shots, including one that looks an awful lot like Old Man Owl from the OVA. The final page sets up events for the next issue to follow, presumably setting up the next storyline. Hopefully that one won’t stretch on for six issues nor be bogged down by the need to both include as many characters as possible and have them all contribute to the story somehow. We know “Sonic” has a hundred characters. We don’t need to see them all! Frankly, I’m glad to be done with the Clean Sweepstakes. Let us put away our Extreme Gear for a while, please. [5/10]


Monday, July 1, 2024

Sonic the Hedgehog: Spring Broken!



Sonic the Hedgehog: Spring Broken!
Original Publication Date: June 26th, 2024

I don't know about you guys but, here in my corner of the world right now, it's way too fuckin' hot. It's actually been hitting 100°F and up lately which, no, is not normal. Thanks, climate change! Despite it obviously being summer now, IDW has just published a comic book called "Sonic the Hedgehog: Spring Broken." Aside from being a pun that took me way too long to process, the comic is also wildly out-of-season. Of course, that's because the issue was supposed to come out back in April but suffered another one of IDW's famous last minute schedule slips. And then another and another, the issue finally working its way out in June. I guess it must be spring somewhere in the world. Let us dive into "Spring Broken" then. 

It's certainly spring in the world of Sonic the Hedgehog as this comic book opens. Tails is super excited to attend the Spring Festival, a local carnival and event that arrives every year. Among the attractions is the Annual Flower Frolic Festival, where the community's best gardeners gather to present their most beautifully groomed and grown flowers. Amy is acting as a judge this year, with Silver, Espio, and Jewel in competition. Also Rough and Tumble are there. Silver is very nervous to show off a flower he's worked extra hard on growing but, when it's unveiled on-stage, the plant is on fire. This is the beginning of a mystery, Tails and Vector following a convoluted series of clues to figure out who sabotage Silver's carefully grown flower.


As with last year's Halloween special, "Spring Broken" sees a new writer entering the IDW "Sonic" fold. This story was penned by Josh Trujillo, who has worked on some fairly high-profile DC and Marvel titles. He's currently writing the latest "Blue Beetle" on-going, for one example. Trujillo is also quite experienced with licensed books, having worked on tie-ins for "Rick & Morty," "Adventure Time," "Dream Daddy," and "Bill & Ted." He should be used to playing in other people's sand boxes. This is his first "Sonic" comic, however. Much like Mark Bouchard's "A Very Chaotix Halloween," it seems Trujillo took the idea that "Sonic" is an all-ages, kid-friendly title a little too far. "Spring Broken" is another story that seems aimed at the youngest of fans. There's no fighting and very little action. No one's lives are threatened. No egg-shaped robots are deployed. 

This is, in and of itself, not necessarily a problem. I'm fine with a "Sonic" story just being a fun little hang-out piece. Yet the low stakes pair with a childish tone, that features simplistic takes on the cast. Amy is upbeat and girly, the moment when she reveals Silver's burning flower and gets high-strung being the only colorful moment she has. Vector is defined solely by his status as a detective. Rough and Tumble are simple-minded bad guys which, okay, fine. Charmy is reduced to being such a little kid that he comes off as kind of dumb. Tails being super excited for the Spring Festival is fine, though it would've been nice if his sudden interest in botany was explained in some way. I found myself feeling that way about how a lot of the heroes are written. Silver has shown an interest in gardening in a few IDW issues but mostly of produce and not fancy flowers. Espio and Jewel being into this hobby comes out of nowhere. In general, the script makes the characters feel less like fully fleshed out living beings and more like pawns for a story the writer wanted to tell. 













The only character here that seems truly himself is Sonic... And he doesn't have much to do. In fact, during the presentation of the different flowers, Sonic yawns. The only exciting moment the hedgehog receives is to chase after a possible suspect, a moment that lasts for two whole pages. Instead, the meat of the story focuses on Tails and Vector, working together to solve the mystery of who killed Silver's flower. I like it when characters that don't interact often are paired up. Brainy Tails is certainly a fine pick to work as a detective anyway, with his attention to detail and talent for brilliant solutions. Still, it does feel a little weird that the best thing Sonic does is scarf down a jumbo sized chili dog. 

The kiddie tone is really noticeable in the central mystery. I don't expect the Chaotix to be investigating homicides or drug smuggling operations. The days of their cases starting with a kid dying of an overdose are long since gone. However, there's no denying that the stakes here are as low as possible. "Someone ruined my fancy flower!" sounds like the kind of thing Sherlock Hemlock should be looking into, not the Chaotix. As the end of the story reveals, it's debatable whether a crime was even committed. I can't help but feel that, if you're going to involve the Chaotix in the story and frame your narrative as a mystery, you should probably have something a little more exciting than a dead plant be the kick-off to the investigation. 














Given the simplicity of the story being told, it will not surprise you to read who exactly is behind this quasi-crime. From all of the characters gathered together, which is the shiftiest and most underhanded? Trujillo's script is seemingly aware of how foregone this exact conclusion is. In order to further delay the inevitable, a bunch of goofy twists and false leads are thrown in. The mystery seemingly solves itself twice before the heroes come close to uncovering the actual truth. The result is a seemingly simple event being the result of a rather convoluted series of events. Whether you find that to be a compelling conclusion I guess depends on whether you prefer these stories go in a straight line or a series of zig-zags. I, personally, found it a bit irritating. 

My biggest problem with "Spring Broken" is not the kids-glove tone, the simplistic take on the cast, the non-mystery or the attempt to make that more interesting. All of this would be acceptable if this light-hearted and ostensibly amusing premise actually had some... Ya know, jokes. The only laughs to be found arise from the oversized reactions the characters have to the various not-so-exciting events. Otherwise, there aren't any gags or one-liners. Comic books like this really needed Sonic being a smart-ass, to bring along some of that nineties 'tude. Instead, he grabs a broom and cleans up some trash, doing his civic duty as a superhero. What an inspiration to the kids. Sonic Says Don't Litter! 














The issue features a few cameos from established "Sonic" characters. Big the Cat shows up briefly, having gotten some ice cream flipped on his head. Nite the Owl is the co-presenter of the contest and Don the Rooster pushes the prize – a humongous gemstone – on-stage. Cream and Vanilla have cameos. I gotta tell you, sometimes I have this fear that the "Sonic" comics will eventually become only an excuse for the most dunderheaded fans of this franchise to point at a page and say "There they are! My favorite character! Yay! Serotonin activated!" You must do something with these guys if you actually want to get a pop out of the reader. Having them appear on-panel is not enough. That kind of thinking is how we got a 200 million dollar "Flash" movie seemingly built around a twenty-second cameo from a CGI Nicolas Cage. 

Also, you're telling me that there's a big shiny rock in this story and Rouge didn't show up? Not a single glimpse of Tangle and Whisper? And during Pride Month too... For shame! If you're going to pander to the reader with cameos of random cast members, at least include the random cast members I like! I'm joking but also I'm not because the reveal that Rouge was the one behind poisoning Silver's plant just so she could get her hands on a super-duper geode, only to get talked out of being villainous and giving the rock to Jewel's museum at the end, would be a way better story than this! That's a character arc, guys. Or maybe the gem is secretly some power source that Eggman is after... Not to dissuade anyone's interest in slice-of-life plots involving these characters but so much more could have been done with this set-up. I can't avoid the conclusion that Trujillo's heart simply wasn't in this one, due to either a lack of interest in this world, a lack of time, or weird editorial demands. 


The more I write about this comic, the less I like it. Here, have some positivity. The artwork is great! Adam Bryce Thompson is back on pencils and, as we've come to expect from him, his work is excellent. It's entirely possible that the best moments in this issue – Amy clenching her teeth, Silver's freakout, Vector invading Tails' personal space, Sonic's spit bubble – were entirely his work. Artist add details like that of their own volition sometimes. Obviously, ABT's talent for hyper-expressive faces and his ability to add a dynamic sense of movement to panels where not much is happening are the highlight here, outshining the script. Thompson's obsessive attention to background detail is nice too. The various crowd scenes are full of lovingly designed characters. I know Thompson has a habit of sneaking his friend's OCs into crowd scenes. I suspect that's what some of these faces are. A fox-like female wearing an Egyptian headdress of some sort definitely feels like one of those. As self-indulgent as you could call this tendency, I think it actually adds a lot more color to this world, allowing us to imagine that even the random critters on the street have their own histories and complex personalities. 

Ultimately, "Spring Broken" doesn't have any punchiness as a comedy. No intrigue is produced by its goofy, simplistic mystery. The characters are so reduced to their basic attributes that you don't get much joy out of watching them interact. This produces the most important question of all: What was the point? IDW using these seasonal one-shots as a testing ground for new "Sonic" writers is a good idea. However, this is the second time a newbie has produced mediocre work. Where's Daniel Barnes when you need him? I mean, "Spring Broken" isn't the worst thing. It's too harmless for that. However, it's been a while since I've read a "Sonic" comic so easily forgotten the minute you closed the back cover. [5/10]




Wednesday, November 8, 2023

Sonic the Hedgehog (IDW): Issue 65



Sonic the Hedgehog (IDW): Issue 65
Publication Date: October 11th, 2023

I've got to tell you guys, it makes me happy that IDW's "Sonic the Hedgehog" comic is, for a little while anyway, sticking with the format of having a cover story and a back-up story. An attribute I loved about Archie's "Sonic" book was the variety. It wasn't just a cartoon animal action/adventure series. Sometimes it was also a romantic melodrama, a lore-heavy fantasy series, a cosmic sci-fi story, or goofball slapstick comedy. I liked that unpredictable quality. IDW "Sonic" hasn't been quite that tonally diverse. It's mostly stuck to the action anime style that the franchise largely resides in these days, save for occasional segues into survival horror and light-hearted detective fair. Yet issue 65 shows how a diverse selection of narrative types can really improve a story. 

The first story is part one of "Relic Robbing Rumble." Knuckles is shocked to see the Babylon Rogues stealing some ancient relics from an obscure corner of Angel Island. The feathery thieves get away with the statues too, a major bruise on Knuckles' pride. He seeks out the Chaotix to assist him. Vector wants to wrap this up quickly, as he plans to meet Vanilla later that night for dinner. They barge into a Eggman facility, which is a dead lead. Charmy gets an anonymous hint, which leads the quartet to ambush the trio of airborne as they await their buyer. 


In the main "Sonic" games and cartoons, Knuckles the Echidna is often reduced to comic relief. He's a big, strong guy who also has a serious gullible streak, which has led to him too often being written like a total buffoon. (A characterization that peaked with "Sonic Boom's" idiot Knuckles.) This is in contrast to the comic books, where Knuckles has actually been a fairly complicated character. Archie Knuckles was one of the more psychologically complex take on him, with serious Daddy issues and lots of internal conflict over his destiny. IDW Knuckles isn't that deep, though Ian Flynn has done his best to make the echidna more perceptive than his appearance suggests. His interactions with Blaze and Amy have really shown this. Some of this even leaked into the way he was written in "Sonic Frontiers."

Despite that, Flynn allows Knuckles to really backslide in "Relic Robbing Rumble." The guardian of Angel Island is primarily in smashy-smashy, proud warrior mode here. That the Babylon Rogues defeated him, making off with artifacts he's sworn to protect, seriously has Knux grumpy. He refuses to ask for Amy or the Restoration's help, strictly to preserve that lone warrior pride. This leads to him acting unreasonably, agreeing with Vector's plan to raid Eggman's lab, despite the lack of evidence, and simply going along with whatever idea the Chaotix have. I don't want to say it's out of character for Knuckles – it's not, necessarily – but it's certainly not the most interesting approach. I know Flynn can do better with our red guy here. 


Still, I suppose the first part of "Relic Robbing Rumble" works fairly well. This is obviously a more light-hearted story, with lots of comedy. Knuckles' stubborn ego is played for laughs, such as when he blocks Chamry from calling Amy or admits to Eggman that the relics aren't even necessarily that important. Vector rushing through things because he's eager to get to his date with Vanilla, Eggman's mild annoyance with the heroes, or Vector's reaction when Espio surprises him all made me chuckle. The chemistry between these guys, between Knuckles' honor-driven hot-headedness and the Chaotix' slightly incompetent sleuthing, keeps this story afloat entirely. I even kind of like the panel of Storm – someone I really don't give a shit about, I must stress – playing with the two idols they've snatched like they are dolls. I'm not made of stone, that's funny. So is Knuckles eating a big pink sundae, while slamming his fist on the table. 

And it's a good thing that this is a breezy, amusing story. Otherwise, I'm not sure what the point is. Especially needless is the sequence of the good guys hastling Eggman. The mad doctor is more perturbed than enraged by their intrusion, even listening while they explain themselves. He goes so far as to admit that he currently has no evil plan in motion, still licking his wounds after the destruction of Eggperial City. In other words: Why was this scene included in this story? I mean, other than to expand this plot into a two parter. It seems to me that whatever Flynn is currently building towards has something to do with the ancient culture of Angel Island, or at least these relics in particular. Giving Eggman a token appearance feels like an excuse to insert some robot-smashing in a story otherwise about goofy comedy. 













The back-up connects with the cover story in a loose way. "Cream's Dinner" shows us the special dinner that Vanilla is preparing. Naturally, her daughter is helping out. After realizing they are out of butter, Vanilla heads out to get some, leaving Cream (and the fate of dinner) in the hands of Gemerl. That's when Rough and Tumble, determined to rebuild their reputations after several humiliating defeats, decide to sneak into Vanilla's house and cause trouble. Gemerl can handle that too but, oh no, what about dinner?!

Unlike the cover story, which blunders around without much of a clear directive, "Cream's Dinner" has a totally solid idea at its center. This is a story all about contrasting the mundane with the oversized, one of my favorite comedic devices. It's a tale that climaxes with a dead-pan robot karate kicking two skunk mercenaries but the main plot is based around the utterly everyday concern of whether a meal will be prepared correctly. Most all of us are familiar with the small stakes of trying to cook dinner without fucking it up. Most of us probably aren't familiar with two henchmen breaking into our house to cause trouble. Yet Cream – a child – and Gemerl – a robot – treat both scenarios with equal gravity. In fact, Gemerl almost seems more concerned about dinner. He sees the skunks break-in as a hindrance to this far more important issue. Funny!



This proves that Evan Stanley can do comedy well but her greatest strength still lies in small, relatable character interactions. There's an adorable moment here where Cream, concerned if she can be trusted with watching the food, is reassured by Gemerl. It's a small sequence, occupying only two panels, but it adds so much. Gemerl may be a robot but he's clearly become Cream's father figure. Emotionally supporting his surrogate daughter clearly isn't what Gemerl is built for – literally – and yet he has made his main bit of programming. That actually makes this moment more touching than if Vector or Sonic or whatever was helping Cream out. At first, I really missed the crankier Archie version of Gemerl but, I've got to tell you, the even more parental, in spite of his robotic nature, IDW version has really grown on me. 

Another observation I have about this issue is, perhaps, the artists should have traded stories. Mauro Fonseca draws the first story while Adam Bryce Howard does the second. Fonseca clearly goes for exaggeration in his work, most evident in any of the panels were Knuckles is freaking the fuck out. Fluid detail is the name of the game with Thomas. Both artists do a fine job. Both stories contain some hilarious faces. But Thomas would've brought a lot more verve to the action scenes on the first story while Fonseca would've emphasized the humor inherent in the second. Just an observation, not a criticism. This is a good looking issue regardless. 


I've commented last month that Sonic himself has been taking a backseat these last few issues. The hedgehog isn't in this issue at all. I'm happy the publisher and editors have enough confidence in this series' supporting cast to let them carry the book for a month or two. If Sega mandates or whatever insist Sonic must be a vagabond hero, not directly connected with the Restoration or any other group on a long term basis, simply taking the focus off him for a while is a smart move. It allows the supporting cast to grow, actually putting further development of this cast above just giving people what they want. You love to see it! Or, at least, I do.

Anyway, issue 65's cover story manages to be entertaining in spite of feeling entirely like filler and not giving Knuckles his due diligence. The back-up, meanwhile, is cute, charming, and funny. Enough so that it easily overshadows the cover story. I guess that leaves me on the hook for the next issue. I've got to know if Vanilla's roast is ruined or not and if she'll have to purchase fast food and cleverly disguise it as home cooking... [7/10]


Wednesday, February 23, 2022

Sonic the Hedgehog (IDW): Issue 48



Sonic the Hedgehog (IDW): Issue 48
Publication Date: February 23rd, 2022

We are dangerously close to the fiftieth issue of IDW's "Sonic the Hedgehog," showing that the quote-unquote new "Sonic" comic may at least have some of the legs of the old one. (Though we'll see if this book is still running in nineteen years.) While the Archie series was doing a four-parter at this point that was originally meant to act as the series finale, IDW's "Sonic" is playing things a little more loosely. There's obviously some sort of master plan and presumably the events of the "Imposter Syndrome" mini-series will play a role. But the main book is devoting an issue to some side characters and mostly playing it for laughs. I guess Flynn and Evan Stanley have different ideas about what makes an anniversary issue than, uh, Ken Penders.

There's no actual title seemingly listed for this issue's story but Jon Grey's (still overly busy but admittedly not hideous) film noir inspired cover features the words "Chaotix Confidential Presents... Villains with Filthy Faces." So I'm going with that. Anyway, we begin with Vector and Espio retrieving Charmy from the KTBR radio station for some reason. Nite the DJ gives them a tip that Central City is experiencing all sorts of electrical disruptions. The Chaotix investigate and soon come across... Rough and Tumble, who are smuggling weapons for Clutch the Opossum. 


It's a running joke throughout the "Sonic" franchise at this point that the Chaotix are not the best detectives. They were depicted as complete nincompoops in "Sonic X." The Archie comics had them getting results more through blind luck than actual detective-ing, while never getting paid for their work. This is inspired by their similar constant lack-of-funds in the games. The IDW comic, meanwhile, has made the bold decision to depict the Chaotix as... Fairly competent? This version of Vector has repeatedly been shown to be a reasonable leader and strategist and even an empathetic listener. Here, he actually asks appropriate questions of witnesses, follows clues, and is cool under pressure. Espio successfully sneaks into Clutch's warehouse later and even Charmy proves useful.

Now, the Chaotix are still not great detectives. A degree of luck is definitely still a factor in this story. The only reason they're able to track down Clutch's waterfront base of operation is because Tumble drops the piece of crate containing the address. The heroes never actually find the villains responsible for the power outages, instead uncovering a totally unrelated criminal operation. Yet compared to the completely farcical depiction in "Sonic X," this is a pretty big step-up. I would consider hiring these guys to, I don't know, hunt down my adulterous lover or whatever it is private investigators actually do in real life. 


Despite all of that, I would still characterize this as a light-hearted issue. And a pretty funny one too. Charmy's status as the team's kid produces a couple of chuckles. Such as the way he immediately falls asleep in Vector's arms after enthusiastically co-hosting a radio show all night. Later, he's even drawn in a bumblebee stripped booster seat, which is adorable. The direct way the trio deals with traffic or the eccentrics that come out when they start asking questions are amusing. There's some amusing banter between the heroes, especially when slinking around the sewers. The funniest moment occurs when Rough and Tumble's traditional pre-battle rhymes prompts Vector to counter with his own rap, which brings out the music critic in the bigger skunk. 

Evan Stanley has shown that cute dialogue is a strength if her's, so I'm not surprised it's a highlight here. Another trademark of hers is an interest in expanding the comic's supporting cast. This issue features the return of some minor players. Nite the Owl and Don the Rooster show up at the beginning mostly because it's clear the writer just wanted to include them. Meanwhile, Clutch the Possum officially graduates from Chao-abusing asshole to crime boss. We find out he used to be a weapons smuggler and is eager to get back into the game. He opens fire on Espio and nearly outsmarts the Chaotix at one point. Considering the obvious care that was taken with his design, I'm not surprised Clutch returned. I'm happy to see the comic's rogue gallery expand a little more. 


Comedy and light-hearted character interaction is, I think, the main goal of this issue. But that doesn't mean there isn't some decent action here too. Instead of just piling on the fisticuffs, the way some recent issues have, this one nicely builds to a big action sequence. The rumble kicks off with Clutch nearly shooting Espio with his nifty cane gun. Vector burst down the door and grapples with the skunks, using his fists and tail. The way the crocodile defeats the villain's plan is nicely direct too. Everyone involved definitely had some fun designing these action scenes.

They're well-drawn too. Aaron Hammerstrom provides the pencils this time and he continues to distinguish himself as one of the best artists IDW has on this series. Those action scenes are really dynamic, with a real sense of motion as Vector and the others take swings at each other. There's also some nicely moody panels. While chasing after him in the sewer, Rough is mostly depicted as a shadowy silhouette, which is a nice touch. Reggie Graham did the colors and they deserve a lot of credit too. The panel of the Chaotix approaching the docks at sundown is beautifully. 


Of course, Surge and Kit never actually appearing in this issue does bring with it a minor problem. Starline's master plan is still playing out and, the closer we get to the end of that particular plot, the more underwhelmed I am by it. Surge and Kit's big acts of villainy are to... Cause traffic jams? Damage the city's electric grid? These are, no doubt, criminal acts. But I would say the effect on people is more inconvenient than full-on life threatening. I'm increasingly feeling like the hype behind the Imposters was misplaced. Aside from starting that forest fire, I've been pretty underwhelmed by their actions as bad guys thus far. None of this is the fault of Evan Stanley's writing and instead speaks to my problems with the IDW comic's overall approach to its post-Zombot world. 

I think the real reason I really liked this issue is because of how well-paced it is. It quickly sucks us in, keeps the story rolling along at a fast rate, features some twists, an exciting climax, and wraps everything up within the span of one issue. I can't remember the last time a regular installment of this book — not one of the specials — told such a complete story in one issue. They should do this more often! "Chaotix Confidential" or "Villains With Filthy Faces" or whatever you want to call it is overall a delightful read. [7/10]




Monday, January 4, 2021

Sonic the Hedgehog: Bad Guys: Issue 4



Sonic the Hedgehog: Bad Guys: Issue 4
Publication Date: December 23rd, 2020

Dear Hedgehogs Can't Swim readers: I am finally caught up with IDW "Sonic." In the past, I've fallen so horribly behind with the new book that I've had to do short burst of hyper-focused updates like this before. And while I will probably almost definitely have to do this again, I think I am finally hooked on IDW "Sonic" after three years of it existing. It's not the same as the Archie book I fell in love with as a kid but this iteration of "Sonic" has finally forged its own weird identity, separate from the games or previous comics. I'll try and review the new issues as they come out, posting them as Monday/Wednesday/Friday updates. (Because adding them as weekend bonuses really wasn't working for me.) I'm still deliberating whether or not to go ahead with my Best of/Worst of list for 2020 or wait until issue 36 of the main book comes out. 


Anyway, enough about me! Let's talk about issue 4 of "Bad Guys!" As his plan comes crashing down on him, Starline has to make a quick escape from the clutches of his former teammates. Using his new superpowers, he quickly disposed of Rough and Tumble but Zavok proves trickier. Mimic betrays everybody and alerts Eggman to what's going on, before bouncing out of there. Eggman assumes Zavok is behind the entire enterprise, flattening the base with explosives. The Zeti lives and Starline gets what he wanted in the end: a small chunk of Eggman's empire. 

From the minute "Bad Guys" started, it was inevitable that Starline's plan was going to implode on itself. Zavok was aware of his treachery and it was only a matter of time before he made his play. But, I'll admit, I'm a little disappointed with how the implosion goes down. Starline's scheme is revealed but he immediately escapes. We never even get a showdown between the platypus and Zavok, which is what I figured the comic had been building towards. Flynn even gave Starline abilities that would make him Zavok's physical equal and still avoids a direct confrontation. I can't believe I'm chastising Flynn for not including a fight scene but it is anticlimactic that Starline really doesn't face any consequences for betraying his teammates. 


My big issue with "Bad Guys'" ending is that nobody faces consequences. Starline immobilizes Rough and Tumble with his poison spurs but they still have the strength to wiggle out of the base before Eggman bombs it. Mimic peaces out long before the pyrotechnics begin. Despite being caught in the explosion, Zavok survives and walks away bruised but intact. I know Sega never would've allowed Flynn to kill off a game character but he could've at least implied the Zeti's death, in order to build suspense for his inevitable return. And, in retrospect, it was pretty dumb of Starline to give his homies weapons but did not booby-trap them. Did he really expect to outsmart them the entire time? What a chode! 

The last issue of "Bad Guys" had me wondering what the point of all this was until its final pages. The status quo seems more-or-less restored at the end. Mimic is still out there, looking for revenge on Whisper. Rough and Tumble are free agents once again. Zavok is likely heading back to reunite with the rest of the Deadly Six. It seemed, in the long run, the only thing this mini-series really does is put everyone back to where they were right before the Metal Virus saga began. (Making me wonder what the point of that year-long event was once again.)


Except Starline has changed. Zavok's words really did get to him. He no longer wants to become Eggman's BFF, realizing the doctor is too flawed to ever achieve his goal of total world domination. Instead, he desires supplanting Eggman all together, conquering the planet totally on his own. Which finally gives a character I've always found somewhat irregular a proper characterization. (And it's also clearly what Flynn had been building towards from the moment he introduced him.) And thus, the "Sonic" comic gains another strong, secondary antagonist. Which was almost worth torpedoing "Bad Guys'" climax for, I guess. 

I'm fine with Starline becoming a fully-formed baddy. I'm less satisfied with him becoming a hyper-confident badass. Flynn gave Starline the Tri-Core and all the associated superpowers not to give him an awesome confrontation with Zavok but to make him more of a creditable threat in the future, I suppose. But watching the guy zip around Rough and Tumble, disposing of them in seconds with his poisonous elf boots, isn't very interesting. Egomaniacal smarty-pants like Starline are best left as intellectual threats, because they become completely insufferable if they're as all-powerful as they think they are... Unless Flynn is planning on making Starline the big bad of 2021's main story arc. We'll see but right now I'm not loving it. 


Starline becoming the comic's primary threat would make sense though, since Eggman has been dropping the ball more and more here of late. At the end of the issue, he realizes Zavok isn't smart enough on his own to pull off all these raids. Yet he also never connects the dots, wondering if maybe that sidekick he betrayed not too long ago might be responsible. After his embarrassing performance in the "Recovery" two-parter, I'm really not loving this trend of Eggman being a dumbass. The excuse of "he's still frazzled after the Metal Virus catastrophe" is only going to wash for so long, Ian. 

Anyway, I suppose I still liked "Bad Guys" well enough overall. It definitely eats it a little in the second half but those first two issues were really strong. The weird helpful/antagonistic dynamic between Starline and Zavok was so good, I honestly wish Flynn could have kept that going for longer. If this mini-series had been six issues, instead of four, it would probably feel less rushed and more satisfying. As it is, I am forced to hand out another [6/10] and end 2020 on a whimper. 


Wednesday, December 30, 2020

Sonic the Hedgehog: Bad Guys: Issue 3



Sonic the Hedgehog: Bad Guys: Issue 3
Publication Date: November 25th, 2020

I've written, several times over the years, about how comic books are notorious for having misleading covers. When children have been the primary target for your product for upwards of fifty years, that only seems natural. When a kid sees a cover about how Superman has turned into a gorilla or the Flash is a puppet now, their eyes light up with shock and awe that results in them immediately buying the comic in question. Kids are also more likely not to feel ripped off when nothing of that sort actually happens in the comic. Archie's "Sonic" series was certainly not above tactics like that. Remember when Sonic cradled Sally's dead body in his arms or our heroes were consumed by a white void full of monster arms? While I've done little but bitch about IDW's "Sonic" books, I'll give the company this much: They've done few misleading covers. Yes, the shocking event depicted on the cover of issue 3 of "Bad Guys" does happen. 














Volume three of "Bad Guys," which the Sonic News Network wiki informs me is subtitled "Trust Issues," begins with Starline doing another monologue... Except it's not Starline but Mimic impersonating him. Yes, Zavok and the octopus are well aware of the doctor's in-coming betrayal. The next day, the team raid the hub of Eggman's computer network. The new power cores Starline has outfitted his team with makes the job easier than ever. Just as the platypus thinks victory is within his grasp, Zavok and Mimic turn on him. 

From the beginning, "Bad Guys" has been interesting because of the different schemers plotting against each other within the team. Trying to figure out how aware of each other's plots Starline and Zavok were has been a lot of fun. Issue three is when Flynn cashes that check. It turns out Zavok has always been aware of Starline's plot and Mimic had his suspicion all along as well. This is a little disappointing, as I was hoping Flynn could milk that tension a little longer, but it does lead to another intriguing event. Now Starline has been (seemingly) outsmarted and outmatched, making us wonder if he can wiggle his way out of this predicament. Which is also pretty exciting and a good cliffhanger to leave things on, so Flynn continues to have my begrudging respect for this month.













It's a good thing this issue has such a strong dramatic hook to it. Otherwise, part three of "Bad Guys" is pretty simple. It's largely devoted to Starline's team crushing Eggman's defenses with ease. Supercharged by the Power Cores, they tear through the Eggnet Hub's protection without breaking a sweat. But, in its own way, these action scenes are kind of fun. We haven't seen what the Power Cores can do exactly, so there's novelty in watching a super-fast Rough or a more pumped-up Zavok tear some robots apart. Some times, you just want to see a team of goons working together and fucking some shit up, ya know? You get a certain rush from watching ownage like that getting laid down. 

Perhaps these admittedly tension-free action scenes are fun because we are kind of invested in these guys at this point. Somehow, Flynn has managed to get me to care about Zavok and Rough and Tumble. The zeti's calculating nature and shrewd powers of observation have taken him from a C-list "Sonic" villain in my mind to someone who is actually a compelling antagonist. Rough and Tumble - who I had pretty much no feelings towards, one way or the other - are also growing on me. In the truck on the way to the Eggnet Hub, the two compose a new poem to introduce their entire team. See, these two are the opposite of Zavok and Mimic, in the sense that they are totally clueless about the incoming betrayal. They are basically just big, dumb, hyper-destructive kids and that's endearing. Flynn should play up that contrast between their ultra violent and childish world views more often. 










If there's been any flaw at all with "Bad Guys," it's been Flynn's insistence on keeping Eggman to the margins. Considering that's the big bad these lesser bads are fighting against, you'd think he would have more of a presence. In this issue, his alarms alert him that the Eggnet Hub is being raided. Starline quickly hijacks the signal and says another location is being attacked. Eggman hedges his bets by sending forces to both locations. Honestly, the fact that Eggman has been even a little fooled by Starline's obvious manipulation undermines his supposed great genius. Considering how goofy he was in the "Recovery" arc, maybe Eggman is still licking his wounds after the whole Zombot fiasco. Or maybe Ian Flynn is just an inconsistent writer. You decide!

What is not inconsistent is the quality of the artwork. Jack Lawrence draws the opening and closing few pages of this book, providing his typically excellent pencils. The middle section of the book is drawn by Aaron Hammerstrom, who provided the atmospheric "Reflections" in this year's annual. You can immediately tell when Hammerstrom has taken over, as his style is far looser and more cartoony than Lawrence's. This is okay, as Hammerstrom's art provides the right kind of chaotic energy for this action scenes. I don't know if the "Battletoads"-like decision to have the guys grow giant hands and feet while kicking ass was just Hammerstrom exaggerating or an effect of the Power Cores. Either way, I like it!


While not being quite as strong as the previous two issues, the third issue of "Bad Guys" continues to be compelling. This mini-series is working because Flynn is actually balancing action and character development, something he should've tried during the tail-end of the Metal Virus Saga. Maybe that's because he's awarded more freedom when working with less well-known characters. I don't know the reason but I do know I'm enjoying this one and am actually looking forward to the exciting conclusion next month. [7/10]