Showing posts with label adam bryce thomas. Show all posts
Showing posts with label adam bryce thomas. Show all posts

Thursday, May 22, 2025

DC X Sonic the Hedgehog: Issue 3



DC X Sonic the Hedgehog: Issue 3
Publication Date: May 21st, 2025

I've spent a lot of words lately describing why corporate crossovers and collaborations are so common these days. Ya see, kiddies, when two massive international conglomerates love money very very much, they get together and have a Fortnite skin or a SquishMellow or whatever. I suppose this raises a second question, of why they used to be uncommon. "DC vs. Marvel" was considered a seismic, once-in-a-lifetime event in 1996. (Though it wasn't and seems unlikely to be the last...) The string of crossover games Capcom made with various Marvel characters were perceived as a weird fluke, not a blueprint for countless titles to come. I suppose the thought was that these companies were in competition with each other. To shake hands on any sort of temporary team-up would compromise market share dominance. In the 21st century, we are long past the point of companies pretending there is anything fair about capitalism. Most mega-corps are now owned by even more gargantuan networks, monopolies being de-facto. DC Comics and Marvel Comics are merely peripheral organs, clinging appendix-like to the bloated monoliths that are Warner/Discovery and the Walt Disney Company. Tossing out a fun little team-up is a mild discomfort now, one that will sell some t-shirts and push a stock margin a teeny tiny bit higher. 

You have to be cynical about this shit because entities like "DC X Sonic the Hedgehog" are determined to flash-bang blind you with the childish joy of seeing your favorite superheroes and your favorite video game stars appearing in a comic book together. Let me point out the obvious then: When this collaboration was first revealed, we knew it wouldn't merely see the Justice League and Sonic and pals hanging out together. From the get-go, we were presented with slick artwork of Sonic dressing up as the Flash, Shadow cosplaying as Batman, Tails partially roboticized into Cyborg, and so forth. Was this an exciting comic storyline or a launch event for exclusive new "Sonic: Speed Forces" skin? You could buy a T-shirt of Shadow the BatHog two seconds after they announced this thing. It's not as if I'm immune to the blatant manipulation going on here. If they do make action figures or plushies or whatever of Knuckles as Superman, I'm going to buy them. Yet it is hard to shake the feeling that "DC X Sonic" exists less because it's a story that needed to be told and more because it served the corporate interests of the cyberpunk dystopian future we are living in. 














That becomes especially obvious on the third part of the mini-series. Not only because it's the debut of those nifty, extremely marketable mash-ups of Sonic and the gang. This comic book also features a notable appearance from Mr. Terrific, as the guy who watches the Watchtower when the rest of the Justice League is out of town. Despite the not-that-impressive on the surface title of being the Third Smartest Man in the World, DC Comics is pushing Mr. Terrific a lot lately. Not the least bit because he's got a plum supporting role in the new "Superman" movie that comes out in a few weeks. Once you notice that, you also notice that Hawkgirl – who is also in the upcoming big budget reboot – is also in this comic book. She appears alongside Supergirl, subject of another upcoming movie forming the foundation for the retrofitted DC Cinematic Universe. These are all long established heroes in the comics, of course, so it's entirely possible that their appearance here is a mere coincidence and not cross-promotional synergy with a movie WB has a lot riding on. At the same time, it wouldn't shock me if Flynn got a decree from on-high to specifically incorporate these characters somewhere in this crossover. Instead of allowing him to give a spotlight role to Zatanna or Plastic Man or Space Cabbie or whatever weird favorites he might have. 

But you are probably sick of hearing me complain about how corporate this whole endeavor is every time I bring it up. Once again, I must ask if "DC X Sonic" can overcome this impossible-to-miss surface level cynicism. Issue three sees Sonic, Tails, Knuckles, Amy, Shadow, and Silver stranded on the JLA Watchtower. Mr. Terrific makes it know that their world seems to have blinked out of existence, taking the Justice League with it. Now that this Earth is without its resident team of protectors and our furry friends don't know the current status of their own home, they decide the best thing they can do is take up the Justice League's mantle for the time being. Silver becomes a Green Lantern, Sonic begins racing through Central City. Knuckles flies around Metropolis in the cape and tights. Shadow assumes the role of the grim guardian of Gotham. Amy dons Diana's tiara and mini-skirt to safeguard Washington DC, because God forbid the woman gets her own cool fantasy city. As they start tangoing with the resident supervillains of this world, they quickly notice that the bad guys have gotten their hands on Chaos Emeralds. They realize this means their world didn't vanish forever, that the Justice League must still be alive... Rescuing them also means bringing Darkseid back, a risk the gang has to take. 












I've been saying the whole time that "DC X Sonic" seems to be getting by on fun factor and novelty alone, not having much room for depth in-between all the crossover crisis confrontations. Issue 3 begins with an extremely depressing bit of news: The world that Sonic and friends have always called home, that they've fought to defend countless times, where everyone they love and care about lives, is seemingly gone. Likewise, Superman, Batman, Wonder Woman and other icons you probably have some attachment to are missing-in-action. Now, Sonic, Tails, and Amy are all too plucky and optimistic to truly believe their world is gone forever. Obviously, we the reader is all too aware that DC Comics didn't kill off their most famous characters in a crossover with "Sonic the Hedgehog." Nor that Sega is giving up their own universe for the sake of this brief mini-series. This lack of stakes and tension is a constant problem in superhero comics, where the status quo is inevitably restored and all drastic losses are merely temporary. Furthermore, despite the "13+" rating on the cover and Mr. Terrific saying "DAMN" in one panel, the target audience for this comic book is most likely within the six-to-ten demographic. Itty bitty little baby children who probably would be overcome with sadness by such irreversible death and destruction. At the same time, it would've been nice if the book could've taken a second to acknowledge what our heroes have lost here. We get one whole panel of Shadow brooding over whether protecting this other world is what Maria would want him to do. Sonic and the others seem to let the news that all their friends are dead slid right off their backs. 

Because that would be sad. And this crossover isn't about being sad, of contemplating loss and the grim inevitability of the end of all things. It's about how marketable cool Sonic and friends look dressed up as the Justice League! Once again, I have to admit to being part of the problem here. Flynn has five brief issues to cram in as many DC Comics cameos as possible. This is presumably how we ended up with Silver talking with Ch'p and Amy doing some mild asphyxiation on Gorilla Grodd. I can't lie and say I don't get a thrill out of this. Of seeing Sonic outsmart Eobard Thawne or Knuckles chit-chat with Lois Lane. It is fun and there is an evident joy in these sequences. 













It's only with a mere minute of reflection that one begins to question why Knuckles had to put on Superman's duds or what benefit Sonic gets by activating the Flash's costume ring. Would the locals be scandalized to see these cartoon animals exposing themselves to the general public? I mean, Mr. Tawky Tawny does wear pants after all. Silver fitting himself into Green Lantern's tights makes sense as those guys Moon Prism Power Make-Up the minute they slip the ring on. What benefit does Shadow get driving around in the Batmobile? Why is Amy's car suddenly able to turn invisible like Wonder Woman's jet? Does Sonic have to wear the Flash's uniform because air friction is suddenly a problem on this world? Professor Zoom wonders if being stuck on this planet somehow gives the hedgehog access to the Speed Force, that plot contrivance that allows DC's speedsters to casually break the laws of physics whenever they want. That remains as a suggestion though. Did Tails willingly agree to turn himself into a Cyborg just so he could hang out with Raven and Starfire? Did I miss the panel last time where Wonder Woman handed Amy her tiara and lasso or are these spares she had lying around? 

I've made no secret of how much I despise the obsession with power scaling that a lot of people have. Having said that... I do think some of the gang are a little in over-their-heads here. Knuckles is not as strong, fast, or overall as powerful as Superman. I'm not sure Amy Rose is capable of doing some of the things Wonder Woman has to do during her daily adventures, such as decapitate a monster or suplex Solomon Grundy. This issue has Tails spit-balling about inter-dimensional travel and string theory, which is quite a leap from him simply being a really gifted mechanic. There's been much debate over the years about whether Sonic is as fast as the Flash or capable of some of the same ridiculous feats. I don't feel like tearing that claim apart but the way he easily defeats Professor Zoom here strikes me as a bit on the unlikely side. Dropping Sonic and friends into the DC Universe is a fun idea and would be a way to explore a lot of the limitations of these guys as crime fighters. Instead, "DC X Sonic" continues to function on cool factor alone, never asking any deeper questions about what would happen from such a switch-a-roo. 


Listen, I'm not saying I didn't have some fun with this. The best thing about this crossover continues to be the parallels and differences the writer has found between these two sets of characters. Yes, the way Superman protects Metropolis can be compared to how Knuckles protects Angel Island. Amy swinging her heart-generating Piko Piko Hammer while dressed as the Warrior of Love is a nice bit of metaphorical symmetry. However, the differences between these guys is also highlighted in ways that prove far more amusing. Lex Luthor, another bald super-genius, attempts to mislead Knuckles and, thankfully, he doesn't fall for it this time. When that doesn't work, the villain produced a Chaos Emerald that he's mistaken for Kryptonite. Obviously used to Superman peacefully flying away after an attempt on his life, Lex is startled when Knuckles swings back around and beats him. Similarly, Shadow the Hedgehog somehow proves even more humorless than Batman by swatting Joker aside the head with a rocket skate without saying a single word. 

Such encounters between our superhero-ified Team Sonic and the various native villains and allies of this world is, in fact, what composes most of this entire issue. Silver clobbers Sinestro alongside some of the better known Green Lantern Corp members. While Gorilla Grodd is the enemy that Amy pummels in the District of Columbia. Tails references fighting off Brother Blood alongside the other Teen Titans but we don't see that play out. That speaks to, once again, the hyper pacing of this entire story arc. The compromise is clear: Flynn clearly had a hundred ideas and scenarios he wanted to showcase during such a crossover as this. He only got five issues to explore them all, forcing the issue to rush through a bunch of scenarios that are clearly only a small selection of what has been going on during this time. 


Honestly, this entire issue feels a little bit like Flynn is simply happy to play in another sandbox for once. Sinestro and his Chaos Emerald charged Yellow Lantern summon some Parallax looking dragons. Gorilla Grodd descends on our nation's capital with a fleet of psychically controlled super-gorillas. The Joker, clearly in more of a wacky agent of mischief than mass-murdering demon-clown mode, rides around on a Joker-Mobile looking go-cart with a matching rocket launcher. Flynn even sneaks in a one-page appearance from Beast Boy and has the good guys hanging out at the Hall of Justice. You can tell that he's truly enjoying the chance to touch on all these beloved characters and elements. In fact, I'm starting to wonder if this entire mini-series wasn't a backwards scheme of Flynn's to maybe get hired by DC and write about something other than blue hedgehogs for once? 

Not that I think Flynn has anything but love and admiration for the “Sonic” cast and universe. He includes his fair share of in-jokes and shout-outs here. After Beast Boy turns into a green echidna to mock Knuckles, Sonic quibs that Knuckles would look awful in green. Yes, there's no way that's not a sideways poke at the much-loathed Chaos Knuckles arc, making this the first time an official piece of “Sonic” media has recalled the Archie series since it ended. The fanboy-ing out is a two way street, as well. You can tell the writer had a good time getting to include outrageous characters like C'hp, Grodd, or have Tails shout “Boo-yeah!” I never detected much influence on Flynn's “Sonic” writing from traditional superhero fair but it's clear he must be a reasonable fan of D.C. Comics shenanigans if he's casually dropping Sojourner Mullein or King Solovar into this crossover. 


If Flynn is relishing the chance to play around with an I.P. bigger than Sonic, you can tell Adam Bryce Thomas is as well. His take on Grodd, the Green Lantern Corps, Supergirl, and Hawkgirl all look pretty damn great. He was clearly especially happy to get a chance to draw the Joker, who is extremely animated and exaggerated looking on his pages. He brings his own approach to Lex Luthor too, who is a bit portlier and more Kojak-looking than he has been recently. Say what you will about the gimmickry of having Sonic and the gang dress up like the Justice League, there's no doubting that the costumes look cool as shit. The scenes of Shadow pursuing the Joker through traffic or the action beat with the Green Lantern Corp and Sinestro are as dynamic and smoothly illustrated as we've come to expect from this guy. IDW clearly did find the right man for this job, one of the few artists out there who can make both Sonic characters and human beings look bad-ass.

All along, I've been asking if “DC X Sonic” will rise above the novelty of its premise and actually provide a compelling story in its own right. More than half-way through at this point and I'm starting to realize that's not happening. I don't think this crossover is running on any idea deeper than it being cool to see these two universes interact. For sure, it absolutely is cool and I'm enjoying the unlikeliness of that. However, once again, I come away from another issue of this event wishing it was a little less breathless in its approach. Would've been nice to take a little more time to explore these circumstances and root what happens in a bit more heart. At the same time, Knuckles the Super-Echidna punches Lex Luthor through a glass window and across his desk and I'm not going to piss up your leg and claim I don't love that. Smashing your action figures together is fun but I do wish there was slightly more depth than that. [7/10]


Wednesday, April 16, 2025

DC X Sonic the Hedgehog: Issue 2



DC X Sonic the Hedgehog: Issue 2
Original Publication Date: April 16th, 2025

It must be tricky writing a big, inter-corporate crossover like "DC X Sonic the Hedgehog." You have two sets of characters to balance, both of which have certain expectations fans will want to see met. (And two sets of legal barriers from corporate overlords to obey, which is surely no fun at all.) The DC Universe is a vast and sprawling construct, with established characters and concepts that easily measure in the thousands. The "Sonic" license is also extremely convoluted and huge. How do you begin to narrow down who and what you want to feature? Then you must organize all those ideas into a semi-coherent narrative of some sort, usually within the boundaries of only a few issues too. That's enough to stymie the most hardcore of fan boys. I'm going to have some criticism for Ian Flynn's script for the second installment of "DC X Sonic" here in a minute but, when you consider all of the above, some of the flaws make a lot more sense. 

We pick up where we left off last month, with Sonic and the Flash about to face down Darkseid, who has gotten his ominous mitts on the Blue Chaos Emerald. The tyrant of Apokolips and his Omega Beams prove more than even these two speedsters can handle, the New God of Fascism walking off with the glowing gemstones. He realizes that these reality-altering rocks have more than enough juice to achieve his dimension-shattering goals. He deploys all his henchmen to hunt the remaining six down. The Justice League and Team Sonic do what they can to track down the stones before these villains can. However, the Blue Emerald is enough to start shaking the very fabric of existence up. With an assist from Eggman, both groups of heroes take the fight to Darkseid on his RagnaRock... But is the fate of two worlds already sealed?


















Recently, a new bit of Zoomer slang – forged, no doubt, within the darkest depths of TikTok or Roblox or something – has wedged itself into the internet's lexicon. That would be "hype moments and aura." As a geriatric millennial, barely clinging to life by the straps of my JNCO jeans, it's entirely possible I'm misunderstanding all of this. However, as far as I can tell, that string of words refers to when a piece of entertainment – anime, video games, movies, what have you – substitutes exciting moments of action or suitably awe-inducing spectacle for writing of genuine depth. We old folks would refer to this, I think, as "style over substance." The degree to which a story's aesthetic appeal and its actual narrative depth contribute to one's enjoyment of a piece of art is as old as criticism itself. Many have argued that style is substance. There's no doubt, that many illustrators, musicians, and filmmakers have elevated the artificial presentation of their work to such a degree that it becomes an astounding work of art all its own. You can even say that the grasping of the ineffable quality that makes something cool – its aura, if you will – is quite a challenging and precise task of its own. 

At the same time, we do live in an especially distracted time. Many aspects of our daily lives have become far too similar to professional wrestling, where someone very much can mask a lack of technical skill with the ability to excite an audience. There's no easier way to generate a "hype moment" or some "aura" than to nod at something people already know, something they've been waiting for. When Captain America said "Avengers assemble!" in "Avengers: Endgame," it was guaranteed to result in an orgasmic tidal wave of fans finally getting the dopamine they were promised. Marvel is betting a lot of money on a similar reaction to an 84 year old Patrick Stewart croaking out "To me, my X-Men!" against an ashen green screen environment in their next billion-dollar crossover movie. I'm not immune to this. Sonic going Super in the second movie got a similarly oversized reaction from me. However, in a world increasingly driven by corporations mining our nostalgic connection to yesterday's creations for easy buzz amid an ever-more artistically hollow entertainment landscape, we must remain diligent. The term "We've got hype moments and aura" is actually a good piece of pop culture critique. Making the reader cheer is not the same thing as making the reader cry, making the reader think, or changing the way the reader feels about the world or themselves. Style has its place but it's not a substitute for depth, certainly not in a world where the stories we consume – the reflections of our reality that represent us grappling with our existence – are under threat of being replaced by machine-generated dross devoid of any value at all. 













The point I'm making in far too many words is this: "DC X Sonic" doesn't have to actually be good to get people losing their minds. When you are shoving two beloved pieces of pop culture like this together, depending entirely on "hype moments and aura" represents the path of least resistance. Did I get a buzz simply from seeing Sonic the Hedgehog attempt to outrun Darkseid's crooked, hero-seeking Omega Beams? You bet your ass I did. Having an image of Shadow and Batman riding side-by-side or Knuckles and Superman taking to the skies together is an insane dream come true. This comic book contains a panel where Wonder Woman rides around on the back of Amy Rose's pink electric car. How am I to react to that with anything but cries of "This is fucking cool?" Ian Flynn certainly packs the book with these moments. He litters this comic with callbacks to DC lore. Classic Darkseid henchmen like Lashina, Mantis, and Kalibak all clash with our good guys. Steppenwolf threatens to take a bridge Shadow and Bruce Wayne are standing on for a magic carpet ride. Watching Silver the Hedgehog and Green Lantern attempt to combine their powers to stop Darkseid is friggin' exciting. 

As I said before, it's also a lot. If there's any big complaint I have about "DC X Sonic" so far, it's that this comic book is as fast paced as both the Blue Blur and the Scarlet Speedster combined. Those two are fighting off Darkseid for a page or two before we are off on a MacGuffin chase after the Chaos Emeralds. Seeing this unlikely pairing take on a selection of sub-bosses from Apokolips is cool... It also represents only a handful of panels in a brief issue. Batman and Shadow barely get to show Steppenwolf how born to be wild they were before the heroes have to redirect their efforts towards confronting the Anti-Life pusher man directly. That cataclysmic struggle with the bad guy itself only lasts a brief time before the crossover is moving onto its next hype moment, which surely exists to set up more hype moments in the future. I know the fate of two worlds hang in the balance here but maybe a slightly less breathlessly deployed series of incidents would have been nice. 


An individual comic book that's part of a limited mini-series leaving you wanting more is not the worst crime. That's kind of the whole point of the medium, right? To get you so hyped up that you can't wait for part three to drop next month? There's a difference between exciting us with the promise of more to come and leaving too many scraps on the plate though. This issue introduces a fun plot point. Darkseid and his minions are going to tear Sonic's world apart. That won't leave much for Eggman to build his amusement park on, so the villain makes a shaky truce with his life-long enemies against a far bigger threat. It's a classic comic book set-up and one we've seen before. However, what we haven't seen before is Eggman badgering the Justice League into taking a ride on the Egg Carrier before slamming point first into the giant eye of Darkseid's personal Death Egg. Eggman's role in the story isn't much more than that and it feels like a waste. That such a juicy idea, as Eggman and Team Sonic putting aside their differences to team up against the new Antichrist in town, is reduced to merely one incident among many is disappointing. 

The Flash points out that Superman also has an egomaniacal balding mad scientist obsessed with defeating him. More parallels like that – otherwise known as the main reason we like to read goofy crossovers like this – were definitely needed. What joy the first part of "DC X Sonic" gave me was mostly born out of Flynn contrasting these two sets of action figures. There's a little bit of that in issue two. Sonic and the Flash continue to banter and bait on another, constantly razing the other about who is faster. The Flash brags about surpassing picoseconds and Sonic quips that it's cute his speed can be measured. That's what we want to see, man. Sadly, in his attempt to shove in as much stuff as possible and fuse the script with the Speed Force, Ian Flynn robs us of more truly fun interactions. These characters probably aren't going to meet each other again. Maybe slow it down a bit? 


Instead, the ways these heroes are similar and different are only highlighted fleetingly. Shadow is bragging about being the Ultimate Lifeform to Batsy for a single panel before they are distracted by the next crisis. Tails and Cyborg techno-babble in a laboratory on the way to inventing a plot saving doohickey. Otherwise, there's disappointingly little of that here. Wonder Woman promises to help take on Eggman next time she's around – is that an Egg-Fu reference???? – which Amy is enthusiastic about. Superman stands back and looks a little embarrassed as Knuckles goes HAM on Kalibak. Otherwise, it's only an action beat here and there. Silver and Jon Stewart get it the worst, not doing much more than throwing some green constructs and telekinetic waves at Mantis. It's cool but is it enough? 

I still don't know but I am sure of something else: Ian Flynn and Adam Bryce Thomas sure are impressed with Darkseid. I never would have guessed that Flynn was such a big fan of Jack Kirby's blending of classic mythology and far-out sixties sci-fi but you can see it clearly here. "DC X Sonic" totally buys into the idea that Darkseid is the biggest threat to the multiverse. He drops that iconic line about how "Darkseid IS," which still ranks among comic-dom's hardest rap brags. The issue emphasizes his grandness, that he truly is a god, and it goes a long way towards making the stakes here feel extra high. You know a comic book has a top shelf bad guy when you feel like the heroes are totally outmatched against him. You can tell Adam Bryce Thomas also had a lot of fun drawing stuff a lot weirder than blue hedgehogs and Chao for once too. He designs a weird cosmos-resetting Fatherbox for the bad guys that reminds me of H.R. Ginger's "Li II" painting. Whether that was an intentional reference or not, biomechanical psycho-sexual vibes are not something I ever expected to get from an officially branded "Sonic" comic. 


This was obviously a dream gig for the artist. The variety of superpowers on display here allow for all the high dynamism we expect from Thomas' action sequences. You often feel the speed and the power of the blows here, of Wonder Woman lassoing Darkseid or Superman trading blows with the New God. Of course, the speed and agility of Sonic and the Flash get some theatrical presentations too. I also really like ABT's decision to often depict Darkseid's face as nothing but glowing red eyes bathed in shadows. If I had to leverage any criticism against this extremely gorgeous artwork, it would be that Thompson makes Superman a little prettier than I like. He gives him feathery eyelashes and a graceful dancer's posture, when I like my Clark Kent to be a little closer to an old time-y circus strongman aesthetic. But that might be strictly a me thing. 

It's cool. No shit it's cool. A comic book with Sonic the Hedgehog and Batman in it would have to be a disaster for it to be anything less than cool. Only someone like Ken Penders could fumble a touchdown that badly and they don't let him into comic shops anymore. Flynn never letting up on the gas is frustrating, especially when what we truly want to see is more of these two teams interacting. There is plenty of hype and aura, no doubt about that, but I do wish it was a little less rushed. The ending – in the tradition of comic crossovers, far graver than it actually will end up being – shows that Sonic and the gang will get to delve more into the DC Universe as this goes on. The Justice League might be getting a bit more unlimited than I initially expected, which hopefully means we Aquaman fans won't be left on dry land here. Whether "DC X Sonic" winds up being a satisfying whole remains to be seen but I guess I'm too big of a nerd not to keep hoping for the best. [7/10]


Monday, March 24, 2025

Sonic the Hedgehog (IDW): Issue 77



Sonic the Hedgehog (IDW): Issue 77
Original Publication Date: March 19th, 2025
 
Issue 76 of IDW's "Sonic the Hedgehog" comic was devoted to sorting the large cast of characters off into new formations and sending them off on some stand-alone adventures. After the exhaustingly drawn-out "Clean Sweepstakes" arc took up most of 2024, I was really looking forward to some episodic adventures around Sonic's world. Part of me wondered if Ian Flynn wasn't recycling some of the general structural ideas he intended to use, all those years ago, in the aftermath of Archie's Shattered World Crisis storyline. The "Scattered Pieces" arc seems to have a similar objective to that unrealized story: A way to touch base on all the characters after some massive world-changing events and to cut loose and have a little fun. That's what I was hoping for from this one anyway, so let's see if I was horribly disappointed. 

Part two of "Scattered Pieces" follows Sonic as he goes off with the Chaotix. Determined to find Clutch and make him pay for his actions during the Clean Sweepstakes, the quartet decides to race over to White Park Chateau, the ski resort the crime-boss-turned-businessman-turned-crime-boss used to call home during his semi-legitimate days. The good guys find the building in surprisingly good condition, despite it being seemingly abandoned. Not so. Rough and Tumble now declare themselves the operator of the resort, using its robotic employees as their physical enforcers. After the required amount fighting and bantering, Sonic demands to know what the hell is going on. It turns out Clutch has signed over his operations to Rough and Tumble, considering himself a thoroughly defeated old man at this point. Sonic and the Chaotix listen to his sob story and try to decide if the notoriously untrustworthy possum can be believed this time. 


Issue 77 of "Sonic" has a good cover. Adam Bryce Thompson drew a very cool image of Sonic and the Chaotix being detectives. Sonic is swinging a flashlight around a dark and dusty room, as he investigates alongside Vector and Espio. Lurking behind them is an ominous, rather skull-like Caterkiller with two shadowy figures atop it. Only Charmy seems to notice the intruder and he's properly shaking in his cute little sneakers. Judging from the silhouettes of the figures perched on the machine, it's not too hard to guess who they'll turn out to be. Either way, it's an evocative cover that promises some lightly spooky, Scooby-Doo-ian atmosphere in this issue. The issue somewhat fulfils that promise. The cool undead Caterkiller is nowhere to be seen but, in its first few pages, "Scattered Pieces: Part Two" does feature Charmy getting spooked by shadowy images in the window of the resort and Sonic rushing around, wondering what is going on with the strangely empty place now. If this had been an issue if Sonic and friends snooping as usual around a "Cold Prey"-style creepy ski lodge, I would have dug that. 

Unfortunately, the issue tosses away that idea very quickly. Not long after stepping inside, the typically ridiculous Rough and Tumble make themselves known in typically ridiculous fashion. After that, things start to get goofy very quickly. The action scene that follows is mostly played for laughs. Charmy is distracted by a board game. Espio and Sonic discuss the merits of mid-melee banter. Vector chews up a wooden queue pole and spits it back out like bullets. All the while, Rough and Tumble insists that the attacking heroes don't ruin their fancy new clothes. Do you find any of that amusing? Playing out in animation, maybe such a sequence might have come off as nicely manic and silly. In the page, it feels a bit stiff. Only a panel where Sonic is nearly decapitated by a tossed roulette wheel managed to make this old grump crack a brief smirk. 


Most of my disappointment with this issue is, I'll admit, totally based on it not following the altogether ooky vibes of the cover and the first few pages. Ya know, I get promised some old dark house antics and the issue takes a hard turn into wacky slapstick instead, it's really going to sour my grapes. If I try to put that very Zack-specific grievance aside, I think I'd still be disappointed with this issue. Over the five years IDW has been publishing "Sonic" books, Rough and Tumble have been around since almost the beginning. In that time, I've never had many strong feelings one way or another about the buffoonish skunk enforcers. They show up whenever the book needs some dumb muscle, filling a similar role to Bark and Bean in the Archie books. They are fundamentally static characters, always destined to remain idiots that are more butts of the joke than actual threats. 

It seems like they've been showing up a lot lately though, doesn't it? The end of the "Clean Sweepstakes" story arc suggested the skunks might try and go straight. That they might actually grow and change a little as characters. Issue 77 backtracks on that immediately. Rough and Tumble return to being rhyming, dim-witted and easily defeated baddies. They exist more for comic relief than to actually move the story forward here. Frankly, I'm kind of bored of them now. Mostly because these two have exactly one joke, which is that they are dumb-dumbs who are always extremely dumb. Maybe it's time for Sonic and friends to have some new brainless mercenaries to smack around. Or, at least, it's time for Rough and Tumble to perhaps get a second joke...


Clearly Ian Flynn does not agree with that assessment, in the sense the book needs some fresh antagonists. After Clutch was the main antagonist for most of the comic last year, he's back in this issue. Not that the possum crime boss does much antagonizing in this issue. What he does instead can be more accurately described as whining. He sits down, feels sorry for himself, swills some non-alcoholic purple drank, and assures Sonic and the Chaotix that he is no threat to them now. That what little remains of his empire is entirely automated at this point and that he has been beaten back down to zero. The suggestion that Clutch is now working for Rough and Tumble is meant to show how utterly pathetic he's current situation is. Weirdly, Sonic and the Chaotix take the bad guy at his word, accepting a deed of employment to the skunks as the sole piece of evidence that what he says is true. They accept that Eggman let the guy slip away and that the ever-scheming Clutch has no villainous plans in mind at all anymore.

It is, simply put, not very exciting to read. The previous issue was characterized by a long sequence in which the Diamond Cutters got in a circle and talked out all their interpersonal strife. It felt weirdly like sitting in on a group therapy session, everybody hugging out their problems without the story being allowed to move forward much. This issue feels a little bit like Flynn is doing the same thing with Clutch. Except, it should be obvious, that the villain is lying. Or, at least, telling a very selective version of the truth. I've noted before that the way the Restoration is always willing to forgive and forget the bad guys they go up against felt weird and unnatural. I know the villains must run away and live to fight another day because this is a comic book and you've got to keep the bad guys around for future use. However, I wish Flynn could find a way to make it feel more organic than this. Clutch says he's not up to anything and tells the Chaotix to walk into this warehouse if his if they don't believe him. It would seem they intend to do exactly that. I don't know, man. I feel like there had to be a more interesting way to get us to that point. 
















It's going somewhere because obviously it is going somewhere. The comic wouldn't have Clutch appear again only for him to say he's a big loser now who poses no threat to anyone. The final pages reveal that Eggman has got a new mind-controlling gizmo and Clutch is his first test subject. How this device works and how totally it controls people remains to be seen. How this development will be different from a Roboticizer or a Metal Virus, I guess we have to wait and see. I've said before that, throughout IDW's run, there have been a few times when the comic felt a little directionless. As if Flynn was out of ideas. I feel like we are back in another one of lulls right now. Rather than take a breather with a relaxed set of stand-alone stories, we are merely waiting around for stuff to start happening again. 

You know, I really want to see what Silver and Blaze are up to. How Belle is exploring the world. Hell, Lanolin and Jewel trying some urban planning would be an improvement over this nothing of an issue. Any of those scenarios would flesh out the world, show us how this universe works a little more clearly, rather than merely point out that the people we know are out there already are still out there and they up to stuff. Adam Bryce Thompson's pencils are excellent, like always. Leonardo Ito De Oliveira's colors also do a good job of establishing the mood of the ski lodge early on. There's simply not very much else going on here though, in afraid to report. Maybe next month will be better. [5/10]


Wednesday, March 19, 2025

DC X Sonic the Hedgehog: Issue 1



DC X Sonic the Hedgehog: Issue 1
Original Publication Date: March 19th, 2025

Childhood play sessions have no respect for the boundaries of international copyright laws. There's nothing stopping little Billy from slamming Optimus Prime against Cy-Kill. When toy boxes are emptied out onto bedroom floors, Cobra Commander and Skeletor can get drinks together at the Mos Eisley Cantina. Leonardo can hang out in Barbie's dream house while Prime, Goku, and Brutus "The Barber" Beefcake compare bulging pectorals on the second floor. Most kids don't understand the complicated contractual agreements and red tape that keep such wild meetings from happening in real life. Those that do still have little interest in abiding by them. I was this way as a kid too, The Power Rangers and the Street Sharks teaming up to keep Godzilla from eating my Lego city is the kind of shit I got up to in the early nineties. When children see a bunch of wacky, unrelated, colorful characters, it's only second nature that we want to see them interact. Especially if the combination is so bizarre as to be extremely unlikely to occur in real life.  

That's what kids used to do anyway. I don't know if they do that today. They're probably too busy learning how to make a blood sacrifice to Mr. Beast from the TikToks or whatever now. While the habits of actual children are beyond me now, the millennials are the generation that has refused to put away childish things. Adult collectors are aggressively marketed to by toy corporations today, sometimes to the exclusion of actual children it seems. Moreover, late stage capitalism has made all of our wildest childhood crossover ideas more possible than ever. Every publisher and company getting scooped up to become a part of one massive corporation means lots of different intellectual properties are houses under the same umbrella. Similarly, it seems to have become common knowledge that crossovers benefit everyone, drawing more eyes to different series and making more money for everyone. Or, at least, the people who sign the checks. Certainly not, say, the original writers or whatever. 



















In other words, massive brands are now more than happy to make the playtime daydreams of middle-age man-children actually come true. Video games really pioneered this approach, with "Super Smash Bros" and "Marvel Vs. Capcom" making many a gamer realize that the roadblocks to unexpected crossovers might not be as Byzantine as they thought. Now, guest characters and crossover promotions are standard practice for most triple-AAA titles. The Terminator is in both "Call of Duty" and "Fortnite" now, after previously showing up in "Mortal Kombat." He can dab next to John Wick and Chun-Li, if you want. There are "Final Fantasy" characters on "Magic: The Gathering" cards. Pokemon are everywhere. Obviously, it goes without saying, that superheroes have been at the forefront of this growing IP-ifacation of all media. I think the case can be made that Disney buying Marvel is probably what flew open the floodgates for all of our culture becoming like this now. 

Comic books, of course, pioneered weirdo collaborations like this. There used to be a goofy charm to them. If Alien Versus-ed Predator or Charles Xavier and Jean-Luc Picard got to compare domes, it happened because somebody thought it was a fun idea. Only a maniac would pitch "Ape Nation" or "Jason Vs. Leatherface." Now, a lot of these crossovers seem algorithmically generated. Every day, I hear about how Godzilla is going to stomp the Fantastic Four or the Justice League or the Power Rangers. We are so used to these things that Red Sonja fighting the "Mars Attack!" aliens or the Ninja Turtles meeting Naruto no longer generates any awe. It's commonplace. This is all the more frustrating for me because, as a kid, I loved this shit. I can recall getting excited to watch Scooby-Doo meet the Addams Family simply because different universes bumping into each other really amused. 


"Sonic the Hedgehog" is a nostalgia property now, meaning it too has been subjected to this brave new world of weirdo crossbreeds. My beloved blue hedgehog has become a Lego, a Transformer, a Smash Bro, a Roblox, and a, uh, Fall Guy, I guess. On the comic book side of things, however, we haven't seen unexpected cross-brand synergy since the Archie days... That changes now. Where once before "Sonic" comic readers had to be satisfied with appearances alongside Sabrina the Teenage Witch or the Maxx, the hedgehog is now a recognizable enough of a comic mainstay to grace the pages with the big boys. As in Superman and Batman, the names literally synonymous with the medium and two of the most popular fictional characters in the world. Now that was a crossover suitably unhinged enough to awaken me from my complacency. I don't know if this means Sonic, as a character, is comparable in popularity to Superman now or if DC Comics is simply desperate enough to move some product that they'll agree to any sort of stupid bullshit. Either way, the kiddie video game comics I love being acknowledged by the capeshit market leaders is one I never expected. The crossover is simply entitled "DC X Sonic," putting Sega's crew on equal footing with the entire DC Universe. I don't think this means the Chaotix will be cracking cases with Detective Chimp or that Brother Power the Geek will join the Restoration but they all exist in the sprawling multiverse now. What a time to be alive. 

Now, how exactly does one go about getting Sonic and friends in the DC Universe and vice versa? Ian Flynn doesn't waste any time in Part One of "Chaos Crisis." Sonic, Amy, and Tails are chilling at Never Lake when a vessel that looks a little like Jack Palance's face busts through an interdimensonal wedgie hole. A horde of winged assholes named Parademons fly from the ship and go on the attack. Yes, Darkseid – the New God of Tyranny and high villainous poo-ba of the DCU – has set his sights on the Chaos Emeralds. After destroying the Master Emerald and Angel Island, they move on to Sunset City. Sonic and friends are not alone in fighting back these strange new invaders. The Justice League – Superman, Batman, Wonder Woman, the Flash, Cyborg, and Green Lantern Corp member Jon Stewart – appear to assist the furry little heroes. During an ebb in the invasion, the different heroes pair off to cover more ground. Sonic and the Flash race over to the hedgehog's most familiar stomping grounds to see that Darkseid has already gotten his mitts on one Chaos Emeralds. 


As I said above, back in my youth, I enjoyed a good crossover every now and then. Mostly in the form of fanfiction, which used to be the only way for stories like this to exist. While you couldn't say that all of them began with a tear of the fabric of reality opening in the sky and some jerks from a different universe dropping, some of them definitely did. We want to see these two otherwise unrelated groups interacting as quickly as possible, so why waste time with a whole lot of set-up? Similarly, Flynn went with the most obvious route when finding a story for this crossover. Darkseid, always in search of new worlds to conquer in his quest for the Anti-Life Equation, has now staked out Sonic's World. The Chaos Emeralds, the go-to plot device, are what he seeks. The Justice League follows through the exact same portal as the bad guys, since Cyborg's origin story is tied up with the New Gods mythology these days. As far as cosmic crossovers go, this is the path of least resistance. 

The funny thing is... It's very easy to imagine a Sonic/Justice League crossover set in the hedgehog's world beginning with the heroes, sitting around having a picnic. It's a lot harder to imagine the same story beginning this way on the DC side of things. That is a big reason why this particular crossover is unexpected. Sonic has tangoed with world-shattering threats over the years, sure. While Superman and Batman have been sold to babies for far longer. Yet Sonic's archenemy is a somewhat whimsical egg-shaped mad scientist. Batman's archenemy is a psychopathic clown that a beat a child to death with a crowbar once. The Flash, famously, went to trial for murdering his nemesis. One could make the comparison between Robotnik using the Roboticizer to strip away people's free will and Darkseid looking to subjugate all life in the universe to him via Anti-Life but it seems to be of a magnitude greater. Ya know, Elongated Man's wife got raped on the JLA Watchtower by Doctor Light once. When Cyborg was on the Teen Titans, the guy they fought the most was an actual pedophile. It's a little weird to think that Sonic the Hedgehog is that close to having an adventure in the same world as that shit. 


Okay, yes, it's not that any of these events happened to these versions of the Justice League, about whom we know very little. Like I said, iterations of the DC Comics universe that have all their harsh edges completely sanded away have been running alongside the comics for decades. Right now, there's a cartoon for toddlers where the various vehicles in Batman's garage have personalities and learn lessons about friendship together. Generally though, it is fair to say that Sonic and the Justice League are grappling with different levels of threats. Yes, Eggman is a tyrant who has surely caused plenty of death and destruction over the years. He's probably technically as bad as Lex Luthor or the Joker. However, "Sonic" media has usually – usually, mind you – refused to show people actually dying. Maybe Darkseid, intergalactic space Hitler with his dominatrix shock troops, are a little above Sonic the Hedgehog's pay grade. That brings up another good point: War, specific real world wars, exist in the DCU. Poverty, class inequality, corrupt politics, sex slavery, sex in general, pornography, racism, genocide, and sketchy businessmen all canonically exist in the DC Universe. It is difficult to imagine Sonic the Hedgehog tussling with crisis on infinite Earths that contain that kind of misery and suffering. 

I suppose I am, in typical fashion, overthinking it. Ian Flynn was no doubt aware of how grim and gritty mainstream superhero comics can get. Especially in comparison to the light and colorful world of Sonic and his pals. Rather than try and bring either universe up and down to these mutual levels, he instead smartly focuses on what these universes have in common. Sonic and the Flash are both super-fast smart-asses. Of course, in the middle of their adventures, they stop to debate who is faster. Knuckles and Superman are both lone survivors of their kind – except for when they aren't, of course – with a special relationship to green, glowing rocks. Tails and Cyborg are both young techno-geniuses. We get scenes of the different teams bonding over their similarities and they are reasonably amusing. Such as Amy fan-girling over Wonder Woman being able to fly or Silver and Green Lantern comparing power sets. In one sequence, Flynn zeroing in on how these two sets of heroes are cut from the same archetypes becomes surprisingly moving. Shadow isn't a team player and skips away to brood early on. Ever perceptive Batman immediately recognizes in the so-called Ultimate Lifeform a kindred spirit. Namely, someone else who has watched the person they love most in life die right in front of them, be helpless to save them, and promised to make sure nobody else ever feels that pain. It's a brief moment and exists largely so that Shadow can believably be written interacting as a team player. Yet it's a moment that zooms in on some essential truths about these characters, why they are iconic, and why they endure. 













Most of the rest of "Chaos Crisis, Part One" is too preoccupied with setting up its premise to leave moments like that. Like I said, crossovers like these are often about mashing your different action figures together. The fun factor is inherent in seeing these two unrelated cast interact. Shadow riding his chopper alongside the Batcycle is cool. Sonic and the Flash racing is fun. Superman being his wholesome heroic self around Knuckles is cute. There are expected moments designed to make the reader bubble up with nerdy glee. Such as Cyborg saying "Boo-yah!" Or the Flash mistaking Sonic for Krakkl, the pre-existing homage to Sonic within the DCU. (No word on if this Flash is Barry or Wally yet, though.) On that level, I do think issue one of "DC X Sonic" is successful. The novelty of seeing these two entities bounce off each other is certainly enough to make this an entertaining, easy read. I'm glad I read this comic book and that it exists in the first place. 

Mostly, I think this crossover was created to make power scalers scream in abject horror. The varying fastness of Sonic and the Flash depends greatly on what the writer wants them to be able to do at any given point. I think applying hard rules or limits to cartoon superheroes is very silly. On the other hand, the Flash is obviously waaay faster than Sonic is traditionally depicted as being. Superman is, without a doubt, much stronger than Knuckles. And yet, in this comic, we see the Blue Blur and the Scarlet Speedster keeping afoot of each other. We see Knuckles floor Kalibak, Darkseid's eldest son and one of Superman's more physically imposing antagonists, with a single punch. It's not uncommon for power levels to get greatly increased or softened in order to make crossovers such as these possible. Considering how much of the internet is now consumed by people arguing over which cartoon character is faster or stronger, these moments feel like Flynn intentionally fucking with us. 


If this crossover was going to work at all, the folks at IDW and DC needed to do something very important: Find a "Sonic" artist who can draw decent looking superheroes or find a superhero artist who doesn't totally suck at drawing "Sonic" characters. There's no doubt that artists more akin to one style over the other other have struggled when ask to make the leap. Luckily, Adam Bryce Thompson was available and he's pretty damn good at both. Obviously, he's very good at drawing Sonic and friends. Since this first issue is mostly action scenes, we get a lot of flashy, dynamic panels of them zipping around and displaying their powers. The Justice League look good too, if not as good. I like that Thompson gives them nice heroic builds that aren't unbelievable, preposterously swole or stacked. You can tell that this isn't the kind of thing that ABT usually draws. Batman or the Flash maybe look a little weird in one or two panels. Mostly, it looks pretty damn good. No complaints. 

Also, Flynn has what seems to be Darkseid's version of the Death Egg called the Ragna Rock, which definitely feels like the kind of wordplay Jack Kirby would have come up with. Like I said, I was cynical about "DC X Sonic" when it was first announced. Few crossovers such as this live up to the hype for me. DC Comics is another hyper-nerdy interest of mine that I have way too much investment in, if perhaps not to the degree I do with "Sonic." It would have been easy to fuck it up. Flynn approaches both universes with respect and seems to have a good grip on them. He also doesn't avoid the very safe middle ground you'd expect for such a crossover. This is nearly a very bland comic book that subsist mostly on the novelty of its premise. I guess we'll see how this plays out over the next few issues, if it can ever rise above that level. Mostly, I liked it... Except for there being no Aquaman. Come on, Ian, how are you going to do a DC/Sonic crossover and not include the Arthur Curry, the King of Atlantis? If there's not a scene of Sonic sinking into some water and nearly drowning just to be plucked out of the deep by Aquaman, I will instantly declare this entire enterprise a failure. [7/10]


Wednesday, October 9, 2024

Sonic the Hedgehog Annual 2024



Sonic the Hedgehog Annual 2024
Publication Date: October 9th, 2024

As IDW's on-going “Sonic the Hedgehog” comic book is currently wrapped up in an unending story arc that I can't say I'm a big fan of, I found myself looking forward to this year's annual more than usual. In the past few years, the annual has been where the character-driven “Sonic” stories have truly been allowed to pop up. I suppose, due to the individual segments being fairly short, there's not much time for traditional action theatrics, forcing the writers to actually focus on fleshing out the cast members. Whatever the cause, it's a much-needed respite from the rumbling behemoth of plotlines that the current story has become. Let's not delay any longer and dive into the “Sonic the Hedgehog 2024 Annual.”

Three stories are contained within, two shorter ones and a longer one. Ian Flynn's “Hero's Calling” must take place after Surge and Kit decided to join the Restoration as undercover agents but before everyone got caught up in hoverboard racing. It begins with the two stopping a runaway trolley train from squishing a parade of Chao and I guess the people inside too. A minor comment from one of the rescued people about how Surge still isn't as fast as Sonic causes her to reflect on what motivates her. This, unwittingly, changes Kit's sense of himself as well. “For My Destiny” by Iasmin Omar Ata involves Knuckles chilling on Angel Island, staring at the Master Emerald. This creates a vision of sorts, where he considers his fate as Guardian and his connections with his friends. Who then show up, following a crash landing in the Tornado. “Shattered Diamonds,” from Gigi Dutreix, takes place around the Eggperial City arc, when Tangle, Whisper, and Lanolin where waiting for Sonic and Tails to show up. Mimic lurks in the shadows, planning to pick Whisper off once and for all, as he reflects thinks back on his past and how he met the quiet sniper.


The previous IDW annuals have all had themes connecting their different stories, I suppose. 2022's installment was about unlikely partnerships. 2020's annual focused on side characters reacting to the Metal Virus outbreak, while 2019's annual was connected by the idea of friendship. 2024's annual delves into a deeper theme than I expected. Essentially, it's about the way different characters negotiate with their own loneliness and how that keeps them going. Surge lets go of her resentment of the world in a very Surge-like manner, while Kit gives us an idea of how far he's willing to go to make sure he's never separated from Surge. Knuckles finds himself being thankful for the bonds he has and the destiny that has brought him to this life. Finally, Mimic's story sees the octopus grappling with a need to discard other people's validation and connection. He wants to be so strong that he doesn't need anyone and Whisper is the last reminder of that. For a kid's comic published mostly to remind people to go out and buy video games, this is surprisingly deep stuff.

I don't know if Flynn's story did this intentionally or not but it shows Surge growing as a character in a way that is so uniquely her. She has come to the grim realization that Starline was right about something, that the world is trapped in a cycle of Sonic and Eggman fighting for control. Surge previously wanted to burn that all down but now she sees the non-superpowered citizens of the planet as so inept and helpless, that she can't hate them anymore. She calls them “morons” and says “they can't do anything.” Keep in this mind, this happens right before she declares a lingering a desire to crush Sonic while also looking sadly out the window and concluding that everyone else in the world aren't “bad.”














What is happening here is the same development the comic has been building towards all year: Surge is letting go of the pain that forged her. She's letting go of her desire to be hated because it's better than being nothing. She is realizing her own worth, coming to understand that she deserves love. The tenrec with an attitude can't simply say that though. As introspective as Surge obviously is, she's too proud to let a chink in her bad-ass persona show. She has to find a way to angrily declare that she doesn't hate everyone anymore and wants to be praised by them. When looked at from this angle, it's actually quite a funny story. Surge is slowly developing into a fully formed, kind person but she can't, like, act that way because it would mess with her bad bitch status. She has to declare herself superior to all the fumbling idiot masses to disguise the fact that she actually wants to protect them out of the goodness of her heart.

What of Kit though? Surge has been able to break through the psychological conditioning Starline programmed into her. Her sidekick, on the other hand, hasn't been able to do that. His only desire in life is be with Surge and keep her happy. He remains her biggest fan and desperate, needy simp. When Surge presents the possibility that the world can exist without Eggman, it causes the fennec to have a crisis. If there's no Eggman, there's no threat for Surge to challenge, and no reason for people to praise her. And if there's no reason for Surge to be praised, there's no reason for Kit to be around. In his head, he quickly concocts a scheme to engineer threats for Surge to grapple with, in order to maintain his own purpose in life.














It's a far more duplicitous moment than we are used to seeing from Kit. It's also the only part of an otherwise good story that makes me pause. The earlier scenes, where the two are interacting, show Ian Flynn's strength. He has a clear grasp on these two and watching them bounce off one another is delightful. The panel where Kit asks what's wrong with Surge before becoming fearful that she's mad at him is hilarious and sad. Hilarious because it's such a cute, mundane discussion and sad because it shows how totally and completely Kit's self-worth depends on Surge needing him. I'm not entirely sure how the little guy makes the leap from “if people aren't praising Surge, she won't need me... Therefore I must become death, the destroy of worlds.” Feels like we, the reader, missed a step.

Unfortunately, I think I know why these handful of panels are inserted into this story. “Hero's Calling” ends with a promise that its story will continue in issue 75 of IDW's main “Sonic” book. The second story has a similar cliffhanger, promising readers that they'll discover why Sonic, Tails, and Amy had to crash land on Angel Island in issue 80. One of the unfortunate truths you have to swallow as a comic book fan is that stories are rarely allowed to end. New issues must always be forthcoming. Superman must always have a reason to fight Lex Luthor. Batman must always have something to protect Gotham from. In other words, writers crafting a satisfying story is often hampered by another need: To set up the next thing down the line. Ian Flynn is a comic industry veteran at this point. He knows what he's doing. Which is why a story that otherwise might have been about Surge slowly realizing she doesn't need to be a villain has to pause to set up the idea that, somewhere down the line, Kit will become a greater threat. It's nice that this idea is based upon his psychological hang-ups and massive neediness. It also would've been nice if “Hero's Calling” didn't feel the need to remind us that the show must go on, even to the detriment of telling a proper tale.


There's something awkward about the second story too, that I couldn't help but notice. This is Iasmin Omar Ata's second IDW “Sonic” credit, after writing the “Winter Jam” story. “For My Destiny” is this comic book, once again, grappling with an obnoxious Sega mandate that they seemed legal-bound to follow: Knuckles can't spend too much time away from the Master Emerald. The echidna has to toil away the majority of his life looking at a big green rock and Sega isn't interested in hearing justifications for why he might want to do something else. This has led to multiple awkward moments in the comic, where the reader ends up asking “Hey, why isn't Knuckles helping his friends out during this crazy, difficult time?” I guess he can't build a wall around the Shrine or have Tails create some robots to guard it or whatever. No, no, Knuckles must always be on Angel Island.

Ata has been tasked with the thankless job of cooking up a reason why Knuckles willingly waste his entire life standing next to the Master Emerald. Ultimately, he comes to the conclusion that this is his destiny and every good thing he had in his life – his friendships, the adventures he's had – are because of his duty as guardian of the Master Emerald. Every minute spent standing guard has been worth it, he seems to conclude. And that's bullshit, right? Since the Master Emerald seems to manifest a vision quest for the echidna when he's having some doubts about his role in life, it truly feels like an abusive parent saying "Think of how much worse you'd be without me!!!" If Knuckles can be said to have a "relationship" with the Master Emerald – which this story certainly implies – any therapist would classify it as toxic. This is "The Giving Tree" except Knuckles is the tree. Yes, Knuckles has met all his friends because of his job but... Wouldn't a life with supportive parents and normal relationship have been better, instead of carrying out an ancient destiny set in motion eons before he was born? Having the echidna take what he's been given and say "Thank you, sir, can I have another" feels colossally unfair to the guy. 














I've had more than my share of bad things to say about Ken Penders' "Knuckles" opus. Still, his version of the character – conflicted about his role in life, essentially a victim of a centuries long conspiracy to keep him isolated and in the dark – feels a lot more realistic to me than a Knuckles totally fine with idling away his teenage years glaring at the area around a big ass jewel. (Not that Ken intentionally wrote it that way – his point was "emotionally distant parents that manipulate every facet of your life are doing the best they can" – but that's how it came off.) Credit where it's due: I think Ata does a decent job justifying what continues to be an unreasonable demand from the comic's corporate overlords. All but literally shackling Knuckles to the Master Emerald limits his growth as a character and perpetually keeps a fan favorite on the sidelines. At least this story delves into how he feels about what is obviously a shitty deal. That the conclusion feels false is a result of IDW being forced into a corner over how they can use Knuckles. The echidna must say "this is fine" or else acknowledge that what he's doing makes no fucking sense. Challenging the status quo isn't something IDW "Sonic" is interested in doing and may, in fact, be explicitly forbidden from doing so.

Maybe I'm projecting here but, unavoidably, it seems that Ata agrees that this is bullshit. That's why, in the last third, "For My Destiny" totally shifts direction. Sonic, Tails, and Amy show up on the island as Knux is feeling sentimental. The story concludes with the four spending time together, bantering, simply hanging out. It's nice! Seeing four old friends interact so easily, so casually, is overwhelmingly pleasant enough that you totally forget how the first half of the story makes no sense. Further more, this story feels like a deliberate tease to Sonic/Knuckles shippers. The echidna says he's so grateful to have the Emerald in his life, not noticing Sonic is there. The hedgehog spends the next six panels teasing him. Knuckles basically says "I love you," Sonic says "haha ur so ghey," and Knuckles screams back "NO I'M NOT!" This interaction is, it goes without saying, the gayest conversation two men can have. And I think that's beautiful. What is a man-on-man friendship without an ever-present homoerotic tension? 











The third story is by far the best here and gives us something the series hadn't done before: A deep dive into Mimic's personality. We learned that he wanted to be an actor, found his abilities to copy someone weren't appreciated in the entertainment industry, but was much more valuable during a war. We discover he went from team to team, always abandoning or betraying them eventually. When he met the Diamond Cutters, he found a family that actually accepted him for who he is... Which terrified him. Up until this point, Mimic has been written as a sociopath incapable of empathy. It's a topic of great debate in the psychological community but I personally believe, to paraphrase the late great Dr. Lecter, monsters are made, not born. Mimic had a gift that he craved validation for but it was rejected. This turned him into someone who pushed others aside before they had a chance to hurt him. He then made this callousness the cornerstone of his personality. He says it himself: "Everyone has a little emptiness inside." This is Mimic justifying his own bad behavior. "I'm not a psycho! Everybody is like this and I'm the only one honest about it!" 

Meeting the Diamond Cutters, being accepted into a group and a family, makes him feel empathy, connection, brotherhood. The emotions he promised himself never to embrace, as it only leads to getting hurt. That's the real reason he killed his teammates. Not because he's an utterly cold monster at heart but because he made himself one to protect a helplessly fragile soul. He is evil because of what he does, not who he is. The first word balloon in this story says "Who are you?" We know who Mimic is now: He's sad. He's lonely. He's rejected. He's hurt. And he built a persona of utter selfishness to protect himself from all that. Without downplaying Mimic's status as a brutally effective villain, "Shattered Diamonds" manages to make his character a whole lot deeper and, yes, sympathetic. 


This story is extremely valuable for another reason too. It gives us a look at what Whisper was like before she got traumatized. Apparently, she was a lot like Tangle. She is bright-eyed, excited, friendly, and outgoing. Quite a difference from the muted and shy character we've grown to love. Perhaps the difference is too extreme. However, I do think such a prominent contrast is worthwhile. It draws attention to how much Whisper has changed, how much the loss of her teammates effected her and still effect her. It is also a reflection of Mimic. The octopus lost his team and it caused him to recommit to the idea of being a heartless killer who doesn't need anybody. Whisper loss her team and became emotionally walled-off too. She didn't close her heart off from love, from acceptance, from companionship and the always unavoidable possibility that it might lead to heartbreak. It shows the difference between the two, between engaging with the world with total cynicism versus operating with love and kindness. It suggests, perhaps, maybe Mimic is redeemable too, as unlikely as that is. 

The story doesn't only flesh out Mimic and Whisper though. The original Diamond Cutters were properly introduced in the third issue of the "Tangle & Whisper" mini-series. That book was published in September 2019. In the time since then, the characters have loomed large over Whisper without having that many additional appearances. People far more well-read in video games tell me that the Diamond Cutters are a reference to "Metal Gear Solid" and existed more-or-less to be nothing but an in-joke. Enough time has passed to prove that fans genuinely are interested in these guys. This story gives us some more time with Smithy, Slinger, and Claire Voyance. We see Smithy's warmth and generosity, Slinger's sarcasm and playfulness, and Claire's affection for her friends. In any other setting, it would be silly to think of a group of mercenaries as this lovable gang. In the world of "Sonic," they are sniping robots and not guerillas, so it's easier to buy. Finally making these guys more alive makes what they meant to Whisper all the more meaningful. 


It's easy to take for granted how good these books look now. However, the 2024 Annual has some especially nice art. Thomas Rothlisberger has to draw Surge and Kit talking in a room, not the most exciting possibility. Kit looks a little off in a few panels, perhaps because of this. Matt Froese does the first half of "Shattered Diamonds" and his cartoony style takes a minute to adapt too. It still results in some beautiful panels, such as when Mimic in the guide of a Egg Pawn reflects on his emptiness, painted as a black and white shape surrounded by red screaming ghosts in a black void. Mauro Fonseca gets some prime visuals in the second. The series of panels devoted to Mimic stepping into a lake and washing away his feelings are very intimate and personal. Followed by a cool page showing the shattering alliances as a series of broken masks. Cool. The middle story, drawn by Adam Bryce Thomas, simply looks gorgeous. When Knuckles first steps into the vision provided by the Master Emerald, we get a splash page that easily could've been a Spaz cover back in the Archie days, right down to the way Knuckles holds himself. I have missed "Sonic" comics looking like that. It must always be said that Thomas makes all the characters look utterly cute bright-eyed but Rouge looks especially adorable. 

I have my qualms about the first two stories while still thinking they are good. The third story might be one of the best "Sonic" stories IDW has published. If nothing else, I genuinely appreciate a totally character-focused collection of tales like this. I don't want the comic to be like this all the time but I would definitely approve it if it was like this more often. I don't object to action scenes in my "Sonic" books. I like a good action sequence as much as the next guy! However, action means a lot more if you're invested in everyone. Zeroing in on what maybe makes these guys tick causes all the punching, fighting, exploding, and gotta-go-fast-ing mean much more. The pressure of writing a perpetually on-going comic book that involves licensed characters, beholden to certain guidelines, continues to be frustrating. Art can still emerge in these conditions, as "Shattered Diamonds" prove. I am thus forced to give the 2024 Annual a very high recommendation. [8/10]