Showing posts with label paul casitglia. Show all posts
Showing posts with label paul casitglia. Show all posts

Wednesday, November 9, 2016

Sonic the Hedgehog: Issue 70























Sonic the Hedgehog: Issue 70
Publication Date: February 1999

Issue 69 of Archie’s “Sonic the Hedgehog” ended on a cliffhanger. Dear readers, “Hedgehogs Can’t Swim” is not an exact science. If you haven’t noticed already, I write these blog entries long before they’re actually published. Sometimes, because of real life circumstances, these reviews are written weeks or even months apart. So please excuse me if I totally forgot about the cliffhanger the previous issue ended on.

For those that forgot, like me, last time ended with Snively’s gang of prison escapees kidnapping Nate Morgan. The bad guys then tossed a grenade into the juice joint where Sonic and the gang where hanging out. Issue 70 begins with a big ass explosion. But don’t worry. Sonic threw the cockadoodie grenade into the air, saving his friends and creating a new skylight for the bar owners. Afterwards, Sonic and the Freedom Fighters request permission from the King to track the villains’ down. They’re denied and the Royal Secret Service is sent in their steed. Not that this stops Sonic, who goes ahead on in the Winged Victory and meets Geoffrey St. John at Snively’s island hide-out. After the hedgehog and the skunk have their required scuffle, they get down to saving the day.


“saving nate morgan,” which lacks capital letters for some reason, is another fine Karl Bollers story exploring Sonic’s role in a world without Robotnik. After Nate’s kidnapping, Sonic, Sally, and the other Freedom Fighters assume they will get to play hero and rescue their new friend. King Acorn slaps that option down. The Kingdom of Acorn is no longer at war. The freedom has been won. There’s no need to fight for it anymore. Sonic and his friends were essentially child soldiers but now the adults are back in town. Not only does this provide a reason for St. John’s Secret Service to exist, it also puts Sonic in an interesting position. Because Sonic is Sonic, he goes ahead on the mission anyway. That’s certainly a braver option than the hedgehog jumping on a plane and leaving town, like he did last time his role as hero felt challenged.

I wish the other Freedom Fighters had a little more to do in this story. However, “Saving Nate Morgan’ is more about establishing some new characters. Sonic continues to take the Mobians’ racism/speciesism? against Overlanders, when directed at Nate Morgan anyway, personally. While Morgan has shown some growth recently, he’s nothing more than a captive in this story. His sole interesting moment comes when verbally sparing with Snively and Kodos.










Sonic isn’t the only person who subverts the King’s authority by going ahead without permission. Prince Elias stowaways, dramatically revealing himself at a key moment. Despite what the action packed cover implies, with its image of Elias leaping around with those weird glaive things, Elias doesn’t actually do anything more than reveal himself. That character has yet to find his calling.

Aside from that, “Saving Nate Morgan” is a pretty good action story too. Sonic and Geoffrey’s rivalry may be old news but at least they’re not fighting over Sally again. This time, Geoffrey’s virulent racism against Overlanders, and Nate Morgan specifically, pisses Sonic off. Afterwards, the heroes charge Kodos’ stronghold. A clever plan has Sonic paralyzing the warlord by running around his legs really fast, presumably drawing the blood into his feet with the inertia. Another cute moment, which is easy to miss, has Hershey beating the shit out of Drago again. Any story that has the heroes traveling to an obscure island and exploring an abandoned building will recall old timey pulp serials. And that’s a comparison that I always enjoy making.


In its final pages, the story takes an odd turn. Another one of orbiting satellites – you know, the ones controlled by someone who totally isn’t Robotnik – activates a hidden weapon. A giant, mutated squid explodes out from under the ground. Aside from being fucking random, this element also totally changes the direction of the story. Suddenly, some other problem emerges and distracts everyone. (It also allows the Fearsome Foursome to escape, leaving them available for future stories.) Bomb leaps into action and creates an explosion big enough to destroy the squid but not harm anyone else. That, disappointingly, is the only time a team member besides Sonic shows off a special skills. Wombat Stu, Valdez, and Heavy contribute nothing to this story. Which might as well be a problem with page space as anything else.

The story isn’t perfect, with the kind of minor narrative problems you just get used to reading in this book. However, it taps some interesting aspects of Sonic’s personality, features some fun action, and has another killer round-up of Steven Butler artwork. I’ll take it!






















Issue 70 also features a bizarre back-up story. To the audience, as seemingly no one else is listening, Sonic relates a reoccurring nightmare he keeps having. While flying over Sandblast City, Sonic’s bi-plane disappears and he heads for the mouth of his own statue. Once inside, he discovers a world straight out of Charlie Kaufman: His face is on every structure. Turns out, this dream land is occupied with hardcore Sonic fans who constantly argue about the minutia of his adventures.

“Statue of Limitations” has a valid starting point. What if Sonic’s status as a hero heavily weighted on his mind? There’s actually some okay dialogue at the end, where Sonic shares his doubts with Tails. However, any honest emotion the story has seems to be lost behind a wave of cheesy jokes. And not the usual cheesy jokes. The Sonic scholars in the dream debate Sonic and Sally’s romance and whether or not Sally should have stayed dead after “Endgame.” The door to the building where the scholars dwell is marked “Sonic Adventure Archives.” At the end of the story, Sonic suggests that he’s okay being gray. The hedgehog is referring to his morality but the story seems to be referring to black-and-white reprints.


In other words, “Statue of Limitations” is a tongue and cheek announcement for Sonic’s old adventures being printed in gray scale paperbacks. Only that didn’t actually happen until 2011, with color reprints proceeding them in 2006. Chris Allen’s pencils are decent, expressive and cartoony, but the story itself is a bit of a head scratcher.

A solid if slightly unsatisfying cover story and a very strange back-up story? Yep, sounds like a typical issue of Archie’s “Sonic” to me. And I mean that in the best way. [7/10]

Monday, April 18, 2016

Sonic the Hedgehog: Issue 30






















 
Sonic the Hedgehog: Issue 30
Publication Date: November 1995

In the Saturday morning cartoon show that primarily inspired Archie’s “Sonic the Hedgehog” comic, Sonic’s Uncle Chuck was a very important character. A spy for the rebellion inside Robotnik’s home turf, Chuck also represented everything that was at stakes for the Freedom Fighters. He was their friend and loved one, his very free will was at stake, and getting him back wasn’t going to be an easy task. Despite being so important to the series’ mythos, Uncle Chuck didn’t appear much in the comic up to this point. He played a role in the early issues of the original “Sonic” mini-series and showed up in Issue 16. Besides that, he’s been surprisingly absent. Well, issue 30 announced its intentions to bring Chuck back, by placing him right there on the cover. If they couldn’t make it any clearer, the cover story is entitled “The Return of Uncle Chuck.”


In Robotropis, Robotnik and Snively are working on a new portal generator, to suck even more of their enemies into the Void, the alternate universe where Robotnik stuck King Acorn. However, there’s a malfunction and the fat man is sucked inside as well. Snively uses this opportunity to seize control of Robotnik’s empire. The experiment has an unforeseen side effect though: Uncle Chuck regains his free will.

In his many reviews of the comics, the Original Grumpy Old Man of the Sonic Fandom Dan Drazen would rate the stories on their “Heart.” Usually, he found the comic felt short of whatever heartiness he desired it to have. For once though, I think a little more heart would’ve helped this story. Getting back his Uncle Chuck has been Sonic’s main motivation for most of the series. However, when Uncle Chuck reappears with his free will intact, Sonic seems much more excited about getting to eat his uncle’s chili-dogs again. The story ends with Chuck hanging out in Knothole with the Freedom Fighers, which seems like way too easy a victory for them.


Truthfully, Issue 30 is more focused on moving the plot forward then on emotional manners. Snively’s resentment of his own uncle has been hinted at plenty of times. “The Return of Uncle Chuck” is the first story that actively shows Snively attempting to dethrone Robotnik and take his place. However, as this and future stories would show, Snively is kind of incompetent. It takes all of one issue for the Freedom Fighters to defeat his plan. Though his main idea – attaching the Void portal to the front of a plane and zapping all the other Freedom Fighters into an alternate universe – wasn’t an awful idea.


Angelo DeCesare wrote this one and it’s the writer in a goofy mood. The script lays on the puns and the resolution seems way too easy, especially since it involves Robotnik and the Freedom Fighters coming to a temporary truce. Art Mawhinney did the artwork for this one and, while his work is overall very good, he seems a little off in a few panels. He never seems to quite nail Uncle Chuck’s design and even Snively and Bunnie seem slightly off-model a few times. Not Art’s best work.


Issue 30 has a weird back-up story. It’s called “Who Keeps Stealing My Chaos Emeralds?” It’s a totally goofy piece of slapstick, wherein Coconuts keeps setting traps for a thief, only to have them back-fire on him. It’s written by Paul Casitglia, a writer who never did much work for the series. Castiglia out-right references the Road Runner and Wile E. Coyote shorts, which were obviously an inspiration for this story. The only reason it warrants mention at all is because Pat Spazante, the most respected of Sonic artist, drew it. Naturally, Spaz’ pencils are extremely good and he provides a fantastic scene of cartoony chaos while maintaining the usual amount of detail and animated energy he’s known for. Why Spaz would choose to draw such a pointless little story, I don’t know.

Anyway, Issue 30 gets a [6/10.]