Sonic Mania Adventures, Episode 5: Metal Mayhem
Original Release Date: July 30th, 2018
"Sonic Mania Adventures" has never been a plot heavy series, on account of mostly being made up of short, comedic-centric scenarios. In the final regular episode, the time for plot has passed and the time for ass-kicking has arrived. Sonic and Tails run to Eggman's base. Some sneaky traps freeze them in place long enough for Metal Sonic to grab the last two Chaos Emeralds. The super-charged robot takes control in the battle but the arrival of Mighty and Ray evens the fight out. It's still a struggle and only a little clever thinking on Tails' behalf defeats Metal.... Eggman still has the Master Emerald though, a fact very much of interest to a particular echidna we all know.
I've often spoken of the environmental message present in "Sonic" media, especially the early games. While the U.S. produced comics and cartoons tended to be a lot more upfront about it, this element was always present. The cold, hard, smoke-belching machines Eggman creates are intruding on green, lush earth. In "Sonic CD," you see factories pumping oil into the seas behind Sonic. Subtle enough that some dumb-asses refuse to see it but not exactly hard to find. "Sonic Mania Adventures," as a homage to that era, continues this trend. Compared to the verdant jungles of the rest of the island that we've seen in the previous episode, this one starts with Sonic and Tails running towards Eggman's base. It's a harsh, metallic shell protruding from the land, an inorganic structure that clearly has forced itself into their area. There's no life around this building, only sparks and steam from harsh machinery. When Sonic and Tails step inside, it's an entirely alien atmosphere, floating geometrical shapes above a smooth, segmented floor. Not anything you would find in nature. Potent imagery, exactly the kind that brainwashes little gentile children into become left-wing, anti-corporate, pipeline bombing wokesters... But I digress.
Those first two scenes are also, notably, without any music. Which is especially noticeable, since music has been played such a prominent role in this series. This is all by design, of course, helping to further emphasize that Sonic and Tails are in real danger now. When Metal Sonic literally slams down into frame, he's accompanied by the final boss music from "Sonic 3" coming to life on the soundtrack. Obviously, for old timers like me, music like this activates a powerful feeling of nostalgia and recognition. However, even if I had never heard this song before, it would still be a powerful moment. I can say that for sure because, once Mighty and Ray arrive and the heroes organize, the "Sonic Mania" main theme kicks in. Which is a newer piece of music I have little nostalgia for and it rocks just as hard, making that moment equally as impactful as the one before it. The "Sonic" games have always had great music but "Mania Adventures" careful usage of familiar tunes aides it in being a fantastically entertaining cartoon.
In the last review, I talked about the obvious influence comics and manga had on the look and feel of "Mania Adventures," based in director/head story boarder Tyson Hesse's history in that field. That becomes all the more apparent in this climatic episode. There's a montage here, where all four heroes attack Metal Sonic simultaneously. This is shown by the screen breaking into four panels, each one depicting a different one of the gang attacking Metal. This is then followed by a similarly set-up shot, showing the robot countering each attack. This technique serves a few purposes. First off, it saves time in a cartoon with a three minute runtime, showing us all the action at once, instead as one lengthy battle. It also emphasizes the team effort of Sonic and his friends working to take this guy down and the sheer power their enemy is now imbued with, that he can throw all four of them back with such ease. It looks cool, obviously, while also serving the themes and flow of the narrative.
Teamwork may, in fact, be the driving principal behind this whole show. So many of the episodes have revolved around characters meeting and meeting again: Sonic reuniting with Tails, Mighty reuniting with Ray, Knuckles shot putting Ray into the sky. When Mighty and Ray first show up at Eggman HQ, the looks they share with Sonic and Tails suggests they don't recognize each other. Or at least weren't expecting to see one another. This does not stop them from immediately teaming up and bringing the hurt down on Metal Sonic together. What we see here is a group of many standing against one, very powerful foe that would easily crush any of them alone. It's like the Justice League forming for the first time to battle Starro, man. Or, uh, I don't know, I guess this is why people like sports too? Humans are social animals, after all. Perhaps seeing many come together for a good cause, working together to solve a problem, tickles some deep need within our brains. I suppose what I'm saying is... Kids media so often featuring the message of "team work makes the dream work" isn't there only to teach impressionable babies lesson about the world. Perhaps it speaks to something primordial about the human condition. Even when it's a hedgehog, a fox, an armadillo, and a squirrel doing it.
It's not brute force alone that saves the day. Tails using his brain – and Eggman's little handheld computer – to hack into the base and deploy the villains' own trap against them is what ultimately turns the tide of the battle. That's not something Sonic or the others could have done. If you look at "Mania Adventures" as nothing but a cynical extension of the marketing department for a video game – sure, fair enough – the show has existed primarily to showcase what characters are in the game and what their gimmicks are. Sonic runs, Tails flies, Knuckles punches, Mighty is strong, Ray glides, and Metal and Eggman are assholes to everyone. "Please buy this game you probably already own to experience this new content!" However, I do think this structure serves another master as well. It shows what everyone can do, what their skills and talents are. Each hero functions as part of the team, each bringing something new. As cheesy as the message of "Be a team player!" is, the show organically incorporates it in a meaningful way.
If I'm going to complain about something, I could point out that this message of teamwork is totally undermined by the end. After Sonic and the gang have successfully softened up Metal Sonic, Knuckles marches in. The echidna punches both the robot and his creator through a wall. All by himself and all on his own, walking away with his Emerald without any help at all or a word to the other characters present. I, however, can excuse this. Because it's funny. Honestly, the final images of this episode – basically the end of the series, kind of – are Sonic and the others standing around, arms limp at their sides, before a hard cut to them all sitting by the Tornado and eating chili dogs. It's like a "Peanuts" comic, man. By which I mean it's perfect, showing an expert execution of timing, deadpan stares, and combining the commonplace with the unexpected.
Honestly, Sonic simply hangin' with his bros while snacking on his favorite junk food, the iconic victory theme playing over the whole thing, is about as ideal an ending to a "Sonic" story as I could imagine. Once again, the mastery of wacky faces go a long way towards selling the comedy. Tails making spinning spirals, Mighty's little smirk, Eggman's slack-jawed stare of disbelief, and many other examples all say so much without saying anything at all. Whether enjoyed as five separate episodes or watch in one solid chunk, "Sonic Mania Adventures" is an utter delight. I can't say it's my favorite piece of "Sonic" animation but it's certainly one of the best pieces of "Sonic" animation that Sega gas approved in a very long time. "Metal Mayhem" is a hilarious and perfectly satisfying conclusion to the simple little story being told here. (Even if it's not the conclusion of this mini-series but more on that next time.) Six years out, it remains a classic and with good reason. [9/10]