Wednesday, May 4, 2016

Sonic the Hedgehog: Issue 34






















 
Sonic the Hedgehog: Issue 34
Publication Date: March 1996

Though primarily based on the Saturday morning cartoon show, Archie’s “Sonic the Hedgehog” comic would delightfully expanded into its own weird thing over its long run, taking elements from the video games and other cartoon shows but mostly from the writers’ weird imaginations. At times, the book would struggle over its identity. Issue 34 attempts to bring the comic in-line with certain events from the cartoon show. Meanwhile, it introduces a new breed of robotic mooks that would, briefly, supplant the SatAM-created SWATBots.


In Knothole Village, Sonic and Rotor discover that nothing they can do effectively de-robotocizes Uncle Chuck and Muttski. The two Robians seem in high-spirits about it, just happy to have their freedom back. Meanwhile, Robotnik, who has developed a new military fetish, unveils his latest line of weapons: The Combots, a heavily-armed fleet of robotic soldiers. Dulcy hears in on this and reports back to Knothole. Sonic, Uncle Chuck, and Muttski head into Robotnik’s lair to destroy the machines before they can be deployed. However, Chuck and the dog are blasted by a beam, their free will zapped again. Now, Sonic is strapped to the front of Robotnik’s tank and the Combots are marching towards the Great Forest, wiping out everything in their path.

“To ‘Bot or Not to ‘Bot” is a story with potentially high stakes that manages to squander all of them. The story has both a visceral threat and an emotional threat. The Combots are said to be super-destructive new machines. Robotnik, with a new militaristic zeal previously unseen, seems very determined to murder his enemies. The emotional threat, meanwhile, is to Uncle Chuck and Muttski. After getting back his uncle and dog after so many years, Sonic is now faced with loosing them all over again.













These ideas could have made an impact but writer Angelo DeCesare drops the ball on both points. First off, the Combots never actually get to show off their dangerous abilities. They stand around, look intimidating and do some marching. The only serious thing they wind up doing is walking off a cliff. Keep in mind, this is at least the third time one of Robotnik’s newest machines where destroyed by being led off a cliff. You’d think he would just stop attacking that part of the Great Forest. The Combots look cool. Their metal scowls, spiked shoulders, and camouflage color schemes certainly make them visually threatening. However, they end up not being very impressive.


The emotional threat fizzles out too. Spoiler alert for a nineteen year old comic book: Uncle Chuck and Muttski aren’t reduced to robotic slaves again. In a cheap, last minute plot twist, Rotor reveals that he planted them earlier with the microchip meant to maintain Sally’s free will, from back in Issue 29. The whole story was an act of misdirection. It looks like Robotnik has victory in his grasp but he was never close. Chuck reprogrammed the Combots to march off the cliff and Robotnik flees in defeat. On one hand, this is meant to give Comic Uncle Chuck the same purpose Cartoon Uncle Chuck. He’s a double agent for the Freedom Fighters, acting like a robotocized cog but actually reporting back to his nephew and friends. Unfortunately, it also ends the story on a total cheat.


Providing pencils for Issue 34 is Brian Thomas, an artist who rarely worked on the book again. It’s not hard to figure out why. Thomas doesn’t seem to have a grasp on the Sonic characters. Sonic, Uncle Chuck, and Muttski look all right. Everyone else is wildly off-model. Rotor’s snout is too long. Snively’s eyes are too wide. Sally’s head is too big and her eyes are too blue. Antoine’s forehead is too large. Bunnie’s neck disappears. Tails’ nose points too far up. Robotnik, meanwhile, spends the whole issue in a General Patton get-up, with reflective sunglasses, a kaiser helmet, and medals lining his shirt. Along with Thomas’ squishy art, he winds up looking like an entirely different character. Thomas obviously has some skill but he doesn’t seem suited to this book at all.


Rounding out the book is another Penders “Knuckles” story. Luckily, this isn’t a lame two pager and actually provides some backstory. In the shadow of Mount Fate, Knuckles recalls the history of the echidna empire. How the Floating Island was once on the ground and echidna society was scientifically advanced. When a white comet was on a collision course with the city, the scientist harnessed the power of the Chaos Emeralds and the island floated into the sky. This is a suitably mythic origin for the Floating Island and would inform most of Knuckles’ mythology. Since this is another action-light story, they’re aren’t many opportunities to draw attention to Penders’ weaknesses as an artist. (Though his decision to make red the default coloration for all echidnas was probably a mistake.) The dialogue is slightly heavy-handed but the writing is decent and the artwork is acceptable.

A decent back story only brings up the quality of Issue 34 so much. The cover story is a dud, thanks to an underwhelming script and some seriously off artwork. [5/10]

1 comment:

  1. "What do you mean you need 8 pages for your dumb Knuckles story? Does the plot actually move for once? Okay FINE Ken, we'll quickfix our main story's climax. Crimminy."

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