Showing posts with label iasmin omar ata. Show all posts
Showing posts with label iasmin omar ata. Show all posts

Wednesday, October 9, 2024

Sonic the Hedgehog Annual 2024



Sonic the Hedgehog Annual 2024
Publication Date: October 9th, 2024

As IDW's on-going “Sonic the Hedgehog” comic book is currently wrapped up in an unending story arc that I can't say I'm a big fan of, I found myself looking forward to this year's annual more than usual. In the past few years, the annual has been where the character-driven “Sonic” stories have truly been allowed to pop up. I suppose, due to the individual segments being fairly short, there's not much time for traditional action theatrics, forcing the writers to actually focus on fleshing out the cast members. Whatever the cause, it's a much-needed respite from the rumbling behemoth of plotlines that the current story has become. Let's not delay any longer and dive into the “Sonic the Hedgehog 2024 Annual.”

Three stories are contained within, two shorter ones and a longer one. Ian Flynn's “Hero's Calling” must take place after Surge and Kit decided to join the Restoration as undercover agents but before everyone got caught up in hoverboard racing. It begins with the two stopping a runaway trolley train from squishing a parade of Chao and I guess the people inside too. A minor comment from one of the rescued people about how Surge still isn't as fast as Sonic causes her to reflect on what motivates her. This, unwittingly, changes Kit's sense of himself as well. “For My Destiny” by Iasmin Omar Ata involves Knuckles chilling on Angel Island, staring at the Master Emerald. This creates a vision of sorts, where he considers his fate as Guardian and his connections with his friends. Who then show up, following a crash landing in the Tornado. “Shattered Diamonds,” from Gigi Dutreix, takes place around the Eggperial City arc, when Tangle, Whisper, and Lanolin where waiting for Sonic and Tails to show up. Mimic lurks in the shadows, planning to pick Whisper off once and for all, as he reflects thinks back on his past and how he met the quiet sniper.


The previous IDW annuals have all had themes connecting their different stories, I suppose. 2022's installment was about unlikely partnerships. 2020's annual focused on side characters reacting to the Metal Virus outbreak, while 2019's annual was connected by the idea of friendship. 2024's annual delves into a deeper theme than I expected. Essentially, it's about the way different characters negotiate with their own loneliness and how that keeps them going. Surge lets go of her resentment of the world in a very Surge-like manner, while Kit gives us an idea of how far he's willing to go to make sure he's never separated from Surge. Knuckles finds himself being thankful for the bonds he has and the destiny that has brought him to this life. Finally, Mimic's story sees the octopus grappling with a need to discard other people's validation and connection. He wants to be so strong that he doesn't need anyone and Whisper is the last reminder of that. For a kid's comic published mostly to remind people to go out and buy video games, this is surprisingly deep stuff.

I don't know if Flynn's story did this intentionally or not but it shows Surge growing as a character in a way that is so uniquely her. She has come to the grim realization that Starline was right about something, that the world is trapped in a cycle of Sonic and Eggman fighting for control. Surge previously wanted to burn that all down but now she sees the non-superpowered citizens of the planet as so inept and helpless, that she can't hate them anymore. She calls them “morons” and says “they can't do anything.” Keep in this mind, this happens right before she declares a lingering a desire to crush Sonic while also looking sadly out the window and concluding that everyone else in the world aren't “bad.”














What is happening here is the same development the comic has been building towards all year: Surge is letting go of the pain that forged her. She's letting go of her desire to be hated because it's better than being nothing. She is realizing her own worth, coming to understand that she deserves love. The tenrec with an attitude can't simply say that though. As introspective as Surge obviously is, she's too proud to let a chink in her bad-ass persona show. She has to find a way to angrily declare that she doesn't hate everyone anymore and wants to be praised by them. When looked at from this angle, it's actually quite a funny story. Surge is slowly developing into a fully formed, kind person but she can't, like, act that way because it would mess with her bad bitch status. She has to declare herself superior to all the fumbling idiot masses to disguise the fact that she actually wants to protect them out of the goodness of her heart.

What of Kit though? Surge has been able to break through the psychological conditioning Starline programmed into her. Her sidekick, on the other hand, hasn't been able to do that. His only desire in life is be with Surge and keep her happy. He remains her biggest fan and desperate, needy simp. When Surge presents the possibility that the world can exist without Eggman, it causes the fennec to have a crisis. If there's no Eggman, there's no threat for Surge to challenge, and no reason for people to praise her. And if there's no reason for Surge to be praised, there's no reason for Kit to be around. In his head, he quickly concocts a scheme to engineer threats for Surge to grapple with, in order to maintain his own purpose in life.














It's a far more duplicitous moment than we are used to seeing from Kit. It's also the only part of an otherwise good story that makes me pause. The earlier scenes, where the two are interacting, show Ian Flynn's strength. He has a clear grasp on these two and watching them bounce off one another is delightful. The panel where Kit asks what's wrong with Surge before becoming fearful that she's mad at him is hilarious and sad. Hilarious because it's such a cute, mundane discussion and sad because it shows how totally and completely Kit's self-worth depends on Surge needing him. I'm not entirely sure how the little guy makes the leap from “if people aren't praising Surge, she won't need me... Therefore I must become death, the destroy of worlds.” Feels like we, the reader, missed a step.

Unfortunately, I think I know why these handful of panels are inserted into this story. “Hero's Calling” ends with a promise that its story will continue in issue 75 of IDW's main “Sonic” book. The second story has a similar cliffhanger, promising readers that they'll discover why Sonic, Tails, and Amy had to crash land on Angel Island in issue 80. One of the unfortunate truths you have to swallow as a comic book fan is that stories are rarely allowed to end. New issues must always be forthcoming. Superman must always have a reason to fight Lex Luthor. Batman must always have something to protect Gotham from. In other words, writers crafting a satisfying story is often hampered by another need: To set up the next thing down the line. Ian Flynn is a comic industry veteran at this point. He knows what he's doing. Which is why a story that otherwise might have been about Surge slowly realizing she doesn't need to be a villain has to pause to set up the idea that, somewhere down the line, Kit will become a greater threat. It's nice that this idea is based upon his psychological hang-ups and massive neediness. It also would've been nice if “Hero's Calling” didn't feel the need to remind us that the show must go on, even to the detriment of telling a proper tale.


There's something awkward about the second story too, that I couldn't help but notice. This is Iasmin Omar Ata's second IDW “Sonic” credit, after writing the “Winter Jam” story. “For My Destiny” is this comic book, once again, grappling with an obnoxious Sega mandate that they seemed legal-bound to follow: Knuckles can't spend too much time away from the Master Emerald. The echidna has to toil away the majority of his life looking at a big green rock and Sega isn't interested in hearing justifications for why he might want to do something else. This has led to multiple awkward moments in the comic, where the reader ends up asking “Hey, why isn't Knuckles helping his friends out during this crazy, difficult time?” I guess he can't build a wall around the Shrine or have Tails create some robots to guard it or whatever. No, no, Knuckles must always be on Angel Island.

Ata has been tasked with the thankless job of cooking up a reason why Knuckles willingly waste his entire life standing next to the Master Emerald. Ultimately, he comes to the conclusion that this is his destiny and every good thing he had in his life – his friendships, the adventures he's had – are because of his duty as guardian of the Master Emerald. Every minute spent standing guard has been worth it, he seems to conclude. And that's bullshit, right? Since the Master Emerald seems to manifest a vision quest for the echidna when he's having some doubts about his role in life, it truly feels like an abusive parent saying "Think of how much worse you'd be without me!!!" If Knuckles can be said to have a "relationship" with the Master Emerald – which this story certainly implies – any therapist would classify it as toxic. This is "The Giving Tree" except Knuckles is the tree. Yes, Knuckles has met all his friends because of his job but... Wouldn't a life with supportive parents and normal relationship have been better, instead of carrying out an ancient destiny set in motion eons before he was born? Having the echidna take what he's been given and say "Thank you, sir, can I have another" feels colossally unfair to the guy. 














I've had more than my share of bad things to say about Ken Penders' "Knuckles" opus. Still, his version of the character – conflicted about his role in life, essentially a victim of a centuries long conspiracy to keep him isolated and in the dark – feels a lot more realistic to me than a Knuckles totally fine with idling away his teenage years glaring at the area around a big ass jewel. (Not that Ken intentionally wrote it that way – his point was "emotionally distant parents that manipulate every facet of your life are doing the best they can" – but that's how it came off.) Credit where it's due: I think Ata does a decent job justifying what continues to be an unreasonable demand from the comic's corporate overlords. All but literally shackling Knuckles to the Master Emerald limits his growth as a character and perpetually keeps a fan favorite on the sidelines. At least this story delves into how he feels about what is obviously a shitty deal. That the conclusion feels false is a result of IDW being forced into a corner over how they can use Knuckles. The echidna must say "this is fine" or else acknowledge that what he's doing makes no fucking sense. Challenging the status quo isn't something IDW "Sonic" is interested in doing and may, in fact, be explicitly forbidden from doing so.

Maybe I'm projecting here but, unavoidably, it seems that Ata agrees that this is bullshit. That's why, in the last third, "For My Destiny" totally shifts direction. Sonic, Tails, and Amy show up on the island as Knux is feeling sentimental. The story concludes with the four spending time together, bantering, simply hanging out. It's nice! Seeing four old friends interact so easily, so casually, is overwhelmingly pleasant enough that you totally forget how the first half of the story makes no sense. Further more, this story feels like a deliberate tease to Sonic/Knuckles shippers. The echidna says he's so grateful to have the Emerald in his life, not noticing Sonic is there. The hedgehog spends the next six panels teasing him. Knuckles basically says "I love you," Sonic says "haha ur so ghey," and Knuckles screams back "NO I'M NOT!" This interaction is, it goes without saying, the gayest conversation two men can have. And I think that's beautiful. What is a man-on-man friendship without an ever-present homoerotic tension? 











The third story is by far the best here and gives us something the series hadn't done before: A deep dive into Mimic's personality. We learned that he wanted to be an actor, found his abilities to copy someone weren't appreciated in the entertainment industry, but was much more valuable during a war. We discover he went from team to team, always abandoning or betraying them eventually. When he met the Diamond Cutters, he found a family that actually accepted him for who he is... Which terrified him. Up until this point, Mimic has been written as a sociopath incapable of empathy. It's a topic of great debate in the psychological community but I personally believe, to paraphrase the late great Dr. Lecter, monsters are made, not born. Mimic had a gift that he craved validation for but it was rejected. This turned him into someone who pushed others aside before they had a chance to hurt him. He then made this callousness the cornerstone of his personality. He says it himself: "Everyone has a little emptiness inside." This is Mimic justifying his own bad behavior. "I'm not a psycho! Everybody is like this and I'm the only one honest about it!" 

Meeting the Diamond Cutters, being accepted into a group and a family, makes him feel empathy, connection, brotherhood. The emotions he promised himself never to embrace, as it only leads to getting hurt. That's the real reason he killed his teammates. Not because he's an utterly cold monster at heart but because he made himself one to protect a helplessly fragile soul. He is evil because of what he does, not who he is. The first word balloon in this story says "Who are you?" We know who Mimic is now: He's sad. He's lonely. He's rejected. He's hurt. And he built a persona of utter selfishness to protect himself from all that. Without downplaying Mimic's status as a brutally effective villain, "Shattered Diamonds" manages to make his character a whole lot deeper and, yes, sympathetic. 


This story is extremely valuable for another reason too. It gives us a look at what Whisper was like before she got traumatized. Apparently, she was a lot like Tangle. She is bright-eyed, excited, friendly, and outgoing. Quite a difference from the muted and shy character we've grown to love. Perhaps the difference is too extreme. However, I do think such a prominent contrast is worthwhile. It draws attention to how much Whisper has changed, how much the loss of her teammates effected her and still effect her. It is also a reflection of Mimic. The octopus lost his team and it caused him to recommit to the idea of being a heartless killer who doesn't need anybody. Whisper loss her team and became emotionally walled-off too. She didn't close her heart off from love, from acceptance, from companionship and the always unavoidable possibility that it might lead to heartbreak. It shows the difference between the two, between engaging with the world with total cynicism versus operating with love and kindness. It suggests, perhaps, maybe Mimic is redeemable too, as unlikely as that is. 

The story doesn't only flesh out Mimic and Whisper though. The original Diamond Cutters were properly introduced in the third issue of the "Tangle & Whisper" mini-series. That book was published in September 2019. In the time since then, the characters have loomed large over Whisper without having that many additional appearances. People far more well-read in video games tell me that the Diamond Cutters are a reference to "Metal Gear Solid" and existed more-or-less to be nothing but an in-joke. Enough time has passed to prove that fans genuinely are interested in these guys. This story gives us some more time with Smithy, Slinger, and Claire Voyance. We see Smithy's warmth and generosity, Slinger's sarcasm and playfulness, and Claire's affection for her friends. In any other setting, it would be silly to think of a group of mercenaries as this lovable gang. In the world of "Sonic," they are sniping robots and not guerillas, so it's easier to buy. Finally making these guys more alive makes what they meant to Whisper all the more meaningful. 


It's easy to take for granted how good these books look now. However, the 2024 Annual has some especially nice art. Thomas Rothlisberger has to draw Surge and Kit talking in a room, not the most exciting possibility. Kit looks a little off in a few panels, perhaps because of this. Matt Froese does the first half of "Shattered Diamonds" and his cartoony style takes a minute to adapt too. It still results in some beautiful panels, such as when Mimic in the guide of a Egg Pawn reflects on his emptiness, painted as a black and white shape surrounded by red screaming ghosts in a black void. Mauro Fonseca gets some prime visuals in the second. The series of panels devoted to Mimic stepping into a lake and washing away his feelings are very intimate and personal. Followed by a cool page showing the shattering alliances as a series of broken masks. Cool. The middle story, drawn by Adam Bryce Thomas, simply looks gorgeous. When Knuckles first steps into the vision provided by the Master Emerald, we get a splash page that easily could've been a Spaz cover back in the Archie days, right down to the way Knuckles holds himself. I have missed "Sonic" comics looking like that. It must always be said that Thomas makes all the characters look utterly cute bright-eyed but Rouge looks especially adorable. 

I have my qualms about the first two stories while still thinking they are good. The third story might be one of the best "Sonic" stories IDW has published. If nothing else, I genuinely appreciate a totally character-focused collection of tales like this. I don't want the comic to be like this all the time but I would definitely approve it if it was like this more often. I don't object to action scenes in my "Sonic" books. I like a good action sequence as much as the next guy! However, action means a lot more if you're invested in everyone. Zeroing in on what maybe makes these guys tick causes all the punching, fighting, exploding, and gotta-go-fast-ing mean much more. The pressure of writing a perpetually on-going comic book that involves licensed characters, beholden to certain guidelines, continues to be frustrating. Art can still emerge in these conditions, as "Shattered Diamonds" prove. I am thus forced to give the 2024 Annual a very high recommendation. [8/10]


Monday, January 8, 2024

Sonic the Hedgehog: Winter Jam


Sonic the Hedgehog: Winter Jam
Publication Date: December 13th, 2023

Now that 2023 is in the rear view window, we can reflect on IDW's decision to trade out the usual "Sonic" comic mini-series with several seasonal one-shots. The "Endless Summer" special was delightful while everything else, the Halloween special and the various anniversary issues, proved far less memorable. The year ended with, naturally, a winter themed one-shot that tied in with the holidays in its own way. Did "Sonic the Hedgehog: Winter Jam" live up to the weird standard of "Sonic"-themed Christmas entertainment? Now is the time to determine just that...

"Winter Jam" begins with Eggman obsessively watching reality TV on a Thomas Newton Jerome-style wall of monitors. This points the villain towards his newest evil scheme. While Sonic and his friends are chilling on the beach during what must be an unseasonably warm December, Eggman drops a giant robot fish on them. The group wakes up inside a studio, where Cubot and Orbot force them to participate in a series of wintery, holiday-themed competitions. Sonic is teamed up with Tails, Amy partners with Cream and Cheese, Rouge is in cahoots with Omega, and Big trails along with Froggy. The prize is a single Chaos Emerald, causing everyone to take this silliness a lot more seriously. 


"Winter Jam" is the IDW "Sonic" debut for a writer named Iasmin Omar Ata, whose graphic novel work I am completely unfamiliar with. Our blue hedgehog franchise has supported a wide variety of tones over the years, from the fairly serious to the totally farcical. Which means different people can have totally different impressions of what "Sonic" is, based on which game, cartoon show, or comic was their first exposure to the series. If I had to guess, I would wager Ata is most fond of the goofier "Sonic" installments. "Winter Jam" most resembles the sitcom-like writing of the "Sonic Boom" TV show. In fact, it's extremely easy to imagine a "Boom" episode with the premise of "Eggman sticks Sonic and friends inside a competitive reality show." Which is not something you can picture so much in the mainline Sega games, the later Archie comics, or even IDW's on-going book. I'm pretty sure "SatAM" Robotnik would just roboticize the Freedom Fighters if he had them under his thumb like this. 

This "Boom" connection is most evident in the way the characters are written. First off, Cubot and Orbot get flashy roles as the presenters of the show, something much more akin to "Boom" than the main IDW book, where they are usually as merely incompetent lackies when they are remembered at all. Secondly, Ata's script really cooks all of the heroes down to their most essential characteristics. Sonic is defined by his fastness, even if that means he leaps into situations without thinking them through. Tails is brainy to the point of being eggheaded. Amy is the girly straight woman, Cream is an enthusiastic but inexperienced kid, Rouge is all about those gems, and Omega just wants to blow shit up. Big is a weirdo comical anomaly, described in-universe as "inscrutable." I'm sure if Shadow and Knuckles were in this issue, they'd be a gruff loner and a super-strong nincompoop. 


You'd probably expect me to be critical of these characters being written in such one-note fashion, especially since the IDW comics works best the more complex everyone's interactions are. Yet, in this case, it works. "Boom," when it was at its funniest, used its sitcom structure and Flanderized characters to subvert the typical expectations of the "Sonic" universe and push the absurdity of its scenarios as far as possible. Unlike the "Halloween Special," where the simplified characterization felt like the material was being dumbed down, everyone here is still very much on-note. They are just a little goofier than usual, which fits a light-hearted holiday special anyway.

This is most apparent in "Winter Jam's" best reoccurring joke. Sonic's super-fast abilities and personality proves to be an ill-fit for these contests. He tangles himself and Tails in Christmas lights. He tears an Eggman doll to pieces with speed friction when he's supposed to be protecting it during a snowball fight. By the time the super cute ice sculpture he made collapses for no reason, this has become a hilariously cruel running gag. During the "Survivor"-style between-games interviews, Sonic grows increasingly neurotic about his failures. Seeing hyper-confident hero Sonic repeatedly humbled, largely through his own quickness, is a good joke. It's subverting what we know about these guys for comedic effect and Ata's dialogue plays it dry enough to make these reactions even funnier. Good job!


"Winter Jam" gets wackier as it goes along, in accordance with typical rules of cartoon escalation. There's unexpected laser beams, a gelatin monstrosity, and an implausible plot twist. The whole thing ends in a massive explosion, which sounds about right. Ata's script has cultivate a goof-ball tone quickly, allowing the comic to get away with increasingly broad sight-gags like this. Any pretensions of seriousness have long since passed by the time the ostensibly plot motivating Chaos Emerald – reality-altering power sources that usually are no laughing matter within this universe – is causally thrown in at the very end. The Emerald is a MacGuffin in the purest sense here. It exists to push the story forward but otherwise has no deeper significance, everything about it being completely unimportant. 

This comic reminds me of an episode of "Sonic Boom" in another way too. It's so quickly paced that there's really not time for anything but the comedic highlights. In fact, the rest of the winter games are relegated to a single panel, which one imagines would have been a speedy montage in a TV show. This "get to the jokes as quickly as possible" structure means the issue misses out on any depth. You'd think Eggman hyper-fixating on reality shows and creating one of his own would provide some sort of commentary on the shallowest of television genres. Nope! Beyond dismissing it all as trash TV – fair – this comic has nothing to say about reality shows. In fact, the contests resemble standard competition programs like "Holiday Baking Wars" or "The Great Christmas Light Fight" than far more tawdry series like "Big Brother" or "The Bachelor" that I tend to think of as archetypal "reality shows." Eggman could have just as easily been stuck on regular old game shows. 


With "Winter Jam" coming out so close to Christmas, this obviously fills the role of a "Sonic" holiday special. Which brings up another criteria to consider: How does this function as a celebration of end-of-the-year festivities? Loosely, to say the least. The first contest involves making a home look festive. Sonic and Tails string red and green lights, Omega blows up some wreaths, and Amy and Cream prepare a feast that prominently features a yule log desert. Eggman's wall of TVs include some easily missed candy canes and reindeer antlers, while a later collection of panels briefly features baubles hung on an evergreen. The end has everyone luxuriating in the magic of snow falling on the beach. Yet this being entitled "Winter Jam," instead of a more specific reference to any particular holiday, is fitting. Things are kept secular, in a way that reminded me of the first "Community" Christmas episode. Merry jolly, indeed. 

In fact, there's barely any reference to even the secular version of Christmas as we know it. There's no Santa, no exchanging of gifts, no decorating of a tree. Sonic doesn't ask Tails the true meaning of anything, prompting a speech about harking angels or being-not-afraid. Considering we open on our heroes unwinding on a snowy beach, outside of the title, there's no way to know if this issue is even supposed to be set during the winter. Maybe global warming has hit Sonic's world too. Or maybe they just live in their equivalent of California, where it's always sunny and breezy. 


This absence of explicit Christmas references makes sense, because why would Sonic and his friends know anything about an Earthly holiday anyway? (This is a question writers of previous "Sonic" holiday specials never felt the need to consider. Or even Sega for that matter, who have produced many images of Sonic doing explicitly Christmas-y stuff.) Yet compare this to the Halloween special, which actually named the October holiday and prominently featured traditions like trick-or-treating, dressing up in scary costumes, and displaying carved-up gourds on your front porch. Sonic and the gang celebrating Halloween as we know it but only participating in generic, winter-themed traditions forces me to come to one conclusion: Sonic the Hedgehog and all his friends are Godless pagans who have never heard of the story of Christ Child nor accepted Jesus of Nazareth as their personal Lord and Savior. My Southern Baptist grandmother would say they were all going to burn in Hell. But I bet Amy throws a bitchin' Beltane bonfire. 

Anyway, enough of my mostly-sarcastic analysis of this children's comic's setting that was clearly in no way intended by the artist. "Winter Jam" is fun! It made me laugh multiple times while maintaining a good grip on these characters and their world. It cooked up some clever and amusing scenarios I hadn't thought of. The art is from Min Ho Kim, who previously did the character designs for "The Murder of Sonic the Hedgehog" and a few IDW covers. The line work is clean and crisp. The characters are expressive and bright. There's even some clever page layouts , such as the dissolve that reveals our heroes on are on the beach or the page where everyone is grabbed by the robot fish. It's not deep but I enjoyed. That's good enough to earn a [7/10] from me. So merry jolly to all you heathens out there. I hope you had a festive and bright December and I'm sorry I'm only publishing this review in January.